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Immediately accessing container after push and before text change causes container's text to be changed to the notification message but not swapped back to the original text after the given timer expires.
The text was updated successfully, but these errors were encountered:
Server no longer seems to be aware of TileEntityLootContainer.IsUserAccessing which seems very strange.
How does it prevent one player from accessing a chest that another player is accessing?
Perhaps we're referencing an outdated TileEntity instance?
Immediately accessing container after push and before text change causes container's text to be changed to the notification message but not swapped back to the original text after the given timer expires.
The text was updated successfully, but these errors were encountered: