This is a portfolio repository collecting scripts, articles and implementations about AI in Video games.
https://huggingface.co/jjmcarrascosa
- AI in video games: a historical evolution, from Search Trees to LLMs. Chapter 2: 1950–1980
- AI in video games: a historical evolution, from Search Trees to LLMs. Chapter 2: 1980–2000
- AI in video games: a historical evolution, from Search Trees to LLMs. Chapter 3: 2000–2023
Own implementation created during an interview process with Paradox
Use Zephyr 7B with a RAG-system containing lore and memories and past interactions of characters to model, using personalities+moods+motivations, tailored conversations with NPCs.
Integration of Mistral 7B LLM into Unity, using LlamaSharp, to generate content (lore) for your games on-the-fly.
Behaviour Trees with Blackboard singleton from scratch in C#, no plugins used.
A Lord of the Rings 2D tile card game in Unity, content generated with Dallee3 (images) and Mistral (text).
It's an ambitious game in progress with lots of complex logic, including Behaviour Trees and lots of complex logic.