Tune-up is a collection of JavaScript utilities that builds upon and improves
the UIAutomation
library provided by Apple for testing iOS applications via
Instruments (get it? "tune-up"? Instruments? get it?).
While the JavaScript library provided by Apple is fairly complete and robust, it is a bit wordy and repetitive at times. This project aims to reduce as much pain as possible when writing UI tests by enhancing the existing API. It also provides some basic structure for your tests in a manner familiar to most testers.
Put the files for this project in the same location as your test scripts that your run from Instruments. I like to use git submodules for third-party libraries like so:
git submodule add git://github.com/alexvollmer/tuneup_js.git tuneup
Then at the top of each test script include the following:
#import "tuneup/tuneup.js"
Regardless of how you like to structure your tests, the path in the initial
#import
statement in your test script needs to be relative to the path
of the tuneup library.
To create a test case, use the test()
function, which takes the name of
the test case as a string, and a function. The function will be given a
UIATarget
instance and a UIAApplication
instance. For example:
test("Sign-In Screen", function(target, app) {
// The target and app arguments are your portals into the running application
// Exercise and validate to your heart's content
});
test("Sign-out Screen", function(target, app) {
// now exercise and validate the sign-out screen
});
See the test.js
file for details.
Tune-up comes with a handful of basic xUnit-like assertions (and more are on the way). For now though, the basic assertions supported are:
assertNotNull
assertEquals
assertMatch
assertTrue
assertFalse
assertWindow
(more on this below)fail
See the assertions.js
file for all the details.
A common theme in writing integration tests for "screen flows" is the repetitive cycle of making several assertions on a screen, then engaging some user-control after all of the assertions pass. With the UIAutomation API as it is, it's easy to lose sight of this structure when bogged down in the syntax of asserting and navigating the user interface.
To make this cycle more obvious, and cut down on unnecessary verbosity, use the
assertWindow
function. It works by applying a given JavaScript object literal
to the current main window (UIAWindow instance).
The full details are documented in assertions.js
, but here's a taste of what
this assertion can do for your tests. Prior to assertWindow
you would have
to do something like this:
test("my test", function(target, app) {
mainWindow = app.mainWindow();
navBar = mainWindow.navigationBar();
leftButton = navBar.leftButton();
rightButton = navBar.rightButton();
assertEquals("Back", leftButton.name());
assertEquals("Done", rightButton.name());
tableViews = mainWindow.tableViews();
assertEquals(1, tableViews.length);
table = tableViews[0];
assertEquals("First Name", table.groups()[0].staticTexts()[0].name());
assertEquals("Last Name", table.groups()[1].staticTexts()[0].name());
assertEquals("Fred", table.cells()[0].name());
assertEquals("Flintstone", table.cells()[1].name());
});
With assertWindow
, you can boil it down to this:
test("my test", function(target, app) {
assertWindow({
navigationBar: {
leftButton: { name: "Back" },
rightButton: { name: "Done" }
},
tableViews: [
{
groups: [
{ name: "First Name" },
{ name: "Last Name" }
],
cells: [
{ name: "Fred" },
{ name: "Flintstone" }
]
}
]
});
});
You can do more than just match string literals. Check out the full
documentation in assertions.js
for all the details.
If you have a Universal Application and want to maintain a single set of test files, you can mark specific properties to match by adding a "~ipad" or "~iphone" extension to the property name. When you do this, you need to quote the property name instead using a literal, like so:
test("my test", function(target, app) {
assertWindow({
"navigationBar~iphone": {
leftButton: { name: "Back" },
rightButton: { name: "Done" }
},
"navigationBar~ipad": {
leftButton: null,
rightButton: { name: "Cancel" }
},
});
});
Note that the "~iphone" extension should work for iPod Touch devices also.
This convention is derived for how device-specific images are loaded on both iPad and iPhone/iPod devices. Hopefully it looks somewhat familiar.
The UIAutomation
library is pretty full-featured, but is a little wordy.
Tune-up provides several extensions to the built-in UIAutomation
classes in
an attempt to cut down on the verbosity of your tests.
See the uiautomation-ext.js
for details.
Starting in iOS 5, Apple provided a way to run Instruments from the command-line. However, it's a bit fiddly and is very general-purpose so doing anything useful with the output is kind of a pain.
Tuneup now provides a Ruby script (run-test
) to run your test scripts.
The runner will parse the output of your test and produce a proper
UNIX exit code based on whether or not your tests succeeded. It also
provides some niceties like automatically specifying the full-path
to your test script if you don't provide one.
Have a look at run-test --help
to be sure you're not missing any newly
added features like fancy colors.
To use the runner, invoke it like so:
[path to tuneup]/test_runner/run <app bundle> <test script> <output directory> [optional args]
Normally the name of the app bundle will suffice for the <app bundle>
argument. If you're running your tests on the simulator the newest bundle
will be located automatically. If that fails, or if you want to manually
specify the bundle to be used, you need to provide a fully-qualified
path to the app bundle, which will be buried somewhere in
~/Library/Developer/Xcode/DerivedData
.
The <test script>
argument specifies the JavaScript test file and the
<output directory>
is where the resulting Instruments output like screenshots
and reports should go.
Run the script with -h
or --help
for a full explanation of supported options.
If you provide the optional argument -d DEVICE
, you can tell Instruments
to run your test against a real device (identified by UDID). You can also
pass dynamic
and tuneup will find the UDID at runtime. If this argument is
not provided, the runner will run against the simulator.
The Instruments preprocessor causes a lot of headache due to its inability
to handle #import
statements properly. If you pass -p
, the script will
create a temp file, resolve any imports and inline the referenced files
(only once).
If you don't want to run your whole test suite, you can selectively run
tests by specifying the argument -r TEST
. Whatever you pass for TEST
will be used as regex to match any title
of your tests.
Tuneup can generate Xunit style reports that can be analyzed by
any compatible tool, like Jenkins. Given the parameter -x
a XML report
will be generated in the output directory.
Tuneup can compare captured screen images against provided reference images and
generate diff images for them. This function relies on compare
utility from
ImageMagick. Steps to activate this feature:
brew install imagemagick
.- In your test script create
ImageAsserter
:
/**
* tuneup_folder - folder with tuneup sources
* output_folder - folder with test results
* ref_images_folder - folder with you reference images
**/
createImageAsserter('tuneup_folder', 'output_folder', 'ref_images_folder');
- Assert current screen against reference image with
assertScreenMatchesImageNamed
helper. - Generated diff images are located in
screens_diff
subfolder of the output folder.
- Fork the project.
- Make your feature addition or bug fix.
- Test the darn thing with your own apps (built-in testing to come)
- Commit to your local repo and send me a pull request. Bonus points for topic branches.
Copyright (c) 2010 Alex Vollmer. See LICENSE for details.