- Author: Rabid Baboon
- Foundry VTT Compatibility: v11
- Translation Support: None
- Use this manifest https://raw.githubusercontent.com/jrommann/knave/v10_Support/system.json
- Use this manifest https://raw.githubusercontent.com/jrommann/knave/foundry_v9/system.json
https://github.com/jrommann/knave/wiki/Screenshots
KNAVE is a rules toolkit created by Ben Milton for running old school fantasy RPGs without classes. Adding, subtracting and modifying rules is both expected and encouraged.
Available at:
DriveThruRPG - https://www.drivethrurpg.com/product/250888/Knave
Questing Beast - https://questingbeast.itch.io/
- Attack and damage rolls from character inventory, with target support
- All roll tables, spells, items, and rules from KNAVE are included in compendiums
- Automatic inventory slot counting
- Macro for initiative
- Automatic weapon quality and ammo counting
- Broken items and unusable spells turn red inventory
1.9.0
- Updated for FoundryVTT v11
- Item name is clickable and will open the item's sheet
1.8.0
- Updated for FoundryVTT v10
- Fixed macros
1.7.1
- Updated for FoundryVTT v9
- Fixed macros
1.6.0
- Updated for FoundryVTT 0.8.6
1.5.0
- Add wysiwyg to actor description. Thank you smcabrera
- Finished adding item icons
1.4.0
- Added Armor roll button. Thank you sunflowermans
- Added Quality / Quanity to inventory display. Thank you sunflowermans
- Added some item Icons
1.3.1
- Added weapon name to hit message
- Added new Spell item type
- Updated spell compendium to use new item type spell
- Used / Unusable spells are red in players inventory
- Added Reaction macro whispered to current user
- Added color to initiative and reaction roll tables
- Added icons for Armor and Clothing
- Added icons for Food
- Added icons for Light
- Added weapon icons
- Added individual weapon items from the example names
1.2.0
- Improved Clothing Compendium
- Added missing label to Physique trait table
- Broken item's name turns red
- Item sheet updates if open and inventory roll buttons are used
- Added support for hit/miss of selected targets for weapons
- Fixed ammo count not saving when using attack button
- Clamped health to max health
- Clamped ammo between 0 and max
- Fixed Quality not saving correctly
- Added support for damage of selected target for weapons
1.1.0
- Added description and trait tabs
- Added input boxes for the character traits
- Fixed blank lines/text being added to character description text area
- Added weapon quality reduction on critical miss
- Added ranged weapon ammo reduction on attack roll
- Ranged weapons can't attack with out ammo
- Added broken weapon message when quality is 0
- Broken weapons can't be rolled with