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Always pass LoaderAllocator when creating Assembly (dotnet#107643)
We are currently conditionally passing the `LoaderAllocator` to initialize the `Assembly` based on whether it is collectible and then having the initialization explicitly get the global one if it was null. When we create the `Assembly`, we already have the appropriate loader allocator (global loader allocator for non-collectible, corresponding assembly loader allocator for collectible), so just create the `Assembly` with it.
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