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Initial release
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judicator committed Jul 18, 2021
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183 changes: 183 additions & 0 deletions .gitignore
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

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#NUNIT
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dlldata.c

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3 changes: 3 additions & 0 deletions CHANGELOG.md
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0.1.0
-----
- First release
33 changes: 33 additions & 0 deletions GameData/zKerbalismFFT/FFTKerbalismSupport.cfg
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// ============================================================================
// Add resources and processes to the KerbalismSupport profile
// ============================================================================
Profile
{
name = KerbalismSupport
modname = Far Future Technologies
moddir = FarFutureTechnologies

Supply
{
resource = Antimatter
low_message = #Kerbalism_FFT_low_Antimatter
empty_message = #Kerbalism_FFT_empty_Antimatter
refill_message = #Kerbalism_FFT_refill_Antimatter
}

Supply
{
resource = LqdDeuterium
low_message = #Kerbalism_FFT_low_LqdDeuterium
empty_message = #Kerbalism_FFT_empty_LqdDeuterium
refill_message = #Kerbalism_FFT_refill_LqdDeuterium
}

Supply
{
resource = LqdHe3
low_message = #Kerbalism_FFT_low_LqdHe3
empty_message = #Kerbalism_FFT_empty_LqdHe3
refill_message = #Kerbalism_FFT_refill_LqdHe3
}
}
19 changes: 19 additions & 0 deletions GameData/zKerbalismFFT/Localization/en-us.cfg
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Localization
{
en-us
{
#Kerbalism_FFT_low_Antimatter = Antimatter tanks are almost empty on $VESSEL
#Kerbalism_FFT_empty_Antimatter = There is no more antimatter on $VESSEL tanks
#Kerbalism_FFT_refill_Antimatter = $VESSEL antimatter tanks refilled
#Kerbalism_FFT_low_LqdDeuterium = Lqd. deuterium tanks are almost empty on $VESSEL
#Kerbalism_FFT_empty_LqdDeuterium = There is no more lqd. deuterium on $VESSEL tanks
#Kerbalism_FFT_refill_LqdDeuterium = $VESSEL lqd. deuterium tanks refilled
#Kerbalism_FFT_low_LqdHe3 = Lqd. helium-3 tanks are almost empty on $VESSEL
#Kerbalism_FFT_empty_LqdHe3 = There is no more lqd. helium-3 on $VESSEL tanks
#Kerbalism_FFT_refill_LqdHe3 = $VESSEL lqd. helium-3 tanks refilled
#LOC_KerbalismFFT_Brokers_FusionReactor = fusion reactor
#LOC_KerbalismFFT_Brokers_FusionEngine = fusion engine
#LOC_KerbalismFFT_Brokers_AntimatterTank = antimatter tank
#LOC_KerbalismFFT_AntimatterTank_Detonation_Msg = No more Electric charge on vessel <<1>>. Antimatter tanks lost power and antimatter detonation is occuring!
}
}
19 changes: 19 additions & 0 deletions GameData/zKerbalismFFT/Localization/ru.cfg
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Localization
{
ru
{
#Kerbalism_FFT_low_Antimatter = $VESSEL: Запас антиматерии почти иссяк
#Kerbalism_FFT_empty_Antimatter = $VESSEL: Антиматерия закончилась
#Kerbalism_FFT_refill_Antimatter = $VESSEL: Запас антиматерии пополняется
#Kerbalism_FFT_low_LqdDeuterium = $VESSEL: Баки с жидким дейтерием почти пусты
#Kerbalism_FFT_empty_LqdDeuterium = $VESSEL: Жидкий дейтерий закончился
#Kerbalism_FFT_refill_LqdDeuterium = $VESSEL: Баки с жидким дейтерием наполняются
#Kerbalism_FFT_low_LqdHe3 = $VESSEL: Баки с жидким гелием-3 почти пусты
#Kerbalism_FFT_empty_LqdHe3 = $VESSEL: Жидкий гелий-3 закончился
#Kerbalism_FFT_refill_LqdHe3 = $VESSEL: Баки с жидким гелием-3 наполняются
#LOC_KerbalismFFT_Brokers_FusionReactor = термоядерный реактор
#LOC_KerbalismFFT_Brokers_FusionEngine = термоядерный двигатель
#LOC_KerbalismFFT_Brokers_AntimatterTank = бак с антиматерией
#LOC_KerbalismFFT_AntimatterTank_Detonation_Msg = На корабле <<1>> иссяк запас электричества. Баки с антиматерией потеряли питание и началась аннигиляция антиматерии!
}
}
14 changes: 14 additions & 0 deletions GameData/zKerbalismFFT/Patches/FFTAntimatterTanks.cfg
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@PART[*]:HAS[@MODULE[ModuleAntimatterTank]]:NEEDS[Kerbalism]:AFTER[FarFutureTechnologies]
{
@MODULE[ModuleAntimatterTank]
{
@name = FFTModuleAntimatterTankKerbalism
}

MODULE
{
name = PlannerController
title = #LOC_KerbalismFFT_Brokers_AntimatterTank
considered = true
}
}
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