Skip to content

Commit

Permalink
Support of Kerbalism Configure module added for switchinng converters…
Browse files Browse the repository at this point in the history
… and harvesters in part. Unsuccessful, left for reference.
  • Loading branch information
judicator committed Mar 10, 2021
1 parent 96b8384 commit c462556
Show file tree
Hide file tree
Showing 11 changed files with 1,285 additions and 165 deletions.
8 changes: 5 additions & 3 deletions GameData/zKerbalismSystemHeat/Localization/en-us.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,10 @@ Localization
{
#LOC_KerbalismSystemHeat_KerbalismNotFound_Title = zKerbalismSystemHeat: Kerbalism is not found!
#LOC_KerbalismSystemHeat_KerbalismNotFound_Msg = This mod cannot properly operate without Kerbalism. Check if Kerbalism is properly installed before restarting the game.
#LOC_KerbalistSystemHeat_Quit = Quit
#LOC_KerbalistSystemHeat_SimulatedResourceAbundance = Expected resource abundance
#LOC_KerbalistSystemHeat_ReactorOutputResourceFull = Fission reactor <<1>> on vessel <<2>> is full of <<3>. Reactor is shutting down.
#LOC_KerbalismSystemHeat_Quit = Quit
#LOC_KerbalismSystemHeat_SimulatedResourceAbundance = Expected resource abundance
#LOC_KerbalismSystemHeat_ReactorOutputResourceFull = <<1>> at vessel <<2>> at full capacity. Fission reactor <<3>> is shutting down.
#LOC_KerbalismSystemHeat_Brokers_FissionReactor = fission reactor
#LOC_KerbalismSystemHeat_Brokers_FissionEngine = fission engine
}
}
8 changes: 5 additions & 3 deletions GameData/zKerbalismSystemHeat/Localization/ru.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,10 @@ Localization
{
#LOC_KerbalismSystemHeat_KerbalismNotFound_Title = zKerbalismSystemHeat: Мод Kerbalism не обнаружен!
#LOC_KerbalismSystemHeat_KerbalismNotFound_Msg = Мод не сможет работать без Кербализма. Проверьте правильность установки мода Kerbalism перед следующим запуском игры.
#LOC_KerbalistSystemHeat_Quit = Выйти
#LOC_KerbalistSystemHeat_SimulatedResourceAbundance = Предполагаемая концентрация ресурса
#LOC_KerbalistSystemHeat_ReactorOutputResourceFull = Ядерный реактор <<1>> на корабле <<2>> заполнен <<3>. Реактор отключается.
#LOC_KerbalismSystemHeat_Quit = Выйти
#LOC_KerbalismSystemHeat_SimulatedResourceAbundance = Предполагаемая концентрация ресурса
#LOC_KerbalismSystemHeat_ReactorOutputResourceFull = <<1>>: емкость заполнена на корабле <<2>>. Ядерный реактор <<3>> прекращает работу.
#LOC_KerbalismSystemHeat_Brokers_FissionReactor = ядерный реактор
#LOC_KerbalismSystemHeat_Brokers_FissionEngine = ядерный двигатель
}
}
Loading

0 comments on commit c462556

Please sign in to comment.