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fix: open fracture git push #15

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merged 10 commits into from
Aug 5, 2022
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32 changes: 28 additions & 4 deletions Assets/Prefabs/Characters/MyStickman.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@ GameObject:
- component: {fileID: 860747899}
- component: {fileID: 860747892}
- component: {fileID: 860747897}
- component: {fileID: 4557964835017376221}
m_Layer: 8
m_Name: MyStickman
m_TagString: Untagged
Expand Down Expand Up @@ -60,6 +61,7 @@ MonoBehaviour:
ragdollPhysics: {fileID: 860747895}
ragdollMovement: {fileID: 860747896}
ragdollCamera: {fileID: 860747899}
ragdollGrab: {fileID: 4557964835017376221}
--- !u!114 &860747893
MonoBehaviour:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -349,6 +351,10 @@ MonoBehaviour:
cameraObject: {fileID: 0}
smoothSpeed: 5
smooth: 1
dontBlockCamera:
serializedVersion: 2
m_Bits: 768
cameraRepositionOffset: 0.15
improveSteepInclinations: 1
inclinationAngle: 30
inclinationDistance: 1.5
Expand All @@ -357,10 +363,6 @@ MonoBehaviour:
initialDistance: 2
minVerticalAngle: -23
maxVerticalAngle: 60
dontBlockCamera:
serializedVersion: 2
m_Bits: 768
cameraRepositionOffset: 0.15
--- !u!114 &860747892
MonoBehaviour:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -404,6 +406,28 @@ MonoBehaviour:
m_DefaultActionMap: Player
m_SplitScreenIndex: -1
m_Camera: {fileID: 0}
--- !u!114 &4557964835017376221
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4551733872406489797}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3edbf242a2844ae7be4af74f23234afb, type: 3}
m_Name:
m_EditorClassIdentifier:
ragdoll: {fileID: 860747891}
leftHandBearWeight: 30
rightHandBearWeight: 30
jointMotionsConfig:
angularXMotion: 2
angularYMotion: 2
angularZMotion: 2
angularXLimit: 30
angularYLimit: 30
angularZLimit: 30
--- !u!1001 &4551733871454457453
PrefabInstance:
m_ObjectHideFlags: 0
Expand Down
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