Haxe port of Metazelda : https://github.com/tcoxon/metazelda
Implementation of an algorithm for procedurally-generating dungeons with Zelda-like item-based puzzles.
haxe-metazelda is the Haxe port of metazelda. It's organized into 2 separated modules :
- the metazelda algorithm
- the viewer
The metazelda algorithm can easily be imported in your own project, and only needs polygonal-ds.
openfl (tested with 1.3.0)
polygonal-ds (tested with 1.4.1)
It has successfully been compiled to flash, html5, windows & neko. It should work on any desktop OS and the mobile target hasn't been tested yet (give it a try and tell me if you can).
Check out the wiki.
- improve UI. Maybe use haxeui ?
- improve wiki
- more doc
- snippets
- make an example demo project to show how to use it.
BSD Licence (see LICENCE file)