A Go package to interface with the Apple Push Notification Service
This library implements a few features that we couldn't find in any one library elsewhere:
- Long Lived Clients - Apple's documentation say that you should hold a persistent connection open and not create new connections for every payload
- Use of New Protocol - Apple came out with v2 of their API with support for variable length payloads. This library uses that protocol.
- Robust Send Guarantees - APNS has asynchronous feedback on whether a push sent. That means that if you send pushes after a bad send, those pushes will be lost forever. Our library records the last N pushes, detects errors, and is able to resend the pushes that could have been lost. More reading
go get github.com/timehop/apns
c, _ := apns.NewClient(apns.ProductionGateway, apnsCert, apnsKey)
p := apns.NewPayload()
p.APS.Alert.Body = "I am a push notification!"
badge := 5
p.APS.Badge = &badge
p.APS.Sound = "turn_down_for_what.aiff"
m := apns.NewNotification()
m.Payload = p
m.DeviceToken = "A_DEVICE_TOKEN"
m.Priority = apns.PriorityImmediate
c.Send(m)
c, err := apns.NewClient(apns.ProductionGateway, apnsCert, apnsKey)
if err != nil {
log.Fatal("could not create new client", err.Error()
}
go func() {
for f := range c.FailedNotifs {
fmt.Println("Notif", f.Notif.ID, "failed with", f.Err.Error())
}
}()
p := apns.NewPayload()
p.APS.Alert.Body = "I am a push notification!"
badge := 5
p.APS.Badge = &badge
p.APS.Sound = "turn_down_for_what.aiff"
p.APS.ContentAvailable = 1
p.SetCustomValue("link", "zombo://dot/com")
p.SetCustomValue("game", map[string]int{"score": 234})
m := apns.NewNotification()
m.Payload = p
m.DeviceToken = "A_DEVICE_TOKEN"
m.Priority = apns.PriorityImmediate
m.Identifier = 12312, // Integer for APNS
m.ID = "user_id:timestamp", // ID not sent to Apple – to identify error notifications
c.Send(m)
f, err := apns.NewFeedback(s.Address(), DummyCert, DummyKey)
if err != nil {
log.Fatal("Could not create feedback", err.Error())
}
for ft := range f.Receive() {
fmt.Println("Feedback for token:", ft.DeviceToken)
}
Note that the channel returned from Receive
will close after the
feedback service
has no more data to send.
We use Ginkgo for our testing framework and Gomega for our matchers. To run the tests:
go get github.com/onsi/ginkgo/ginkgo
go get github.com/onsi/gomega
ginkgo -randomizeAllSpecs
- Fork the repo
- Make your changes
- Run the tests
- Submit a pull request
If you need any ideas on what to work on, check out the TODO