csgoinvshuffle is a Python package designed to generate inventory shuffle config files for the game CS:GO.
With this package you can easily shuffle between different weapon types (e.g. M4A4 and M4A1-S) and have less limits in customizing the shuffle experience than with the in-game settings.
CS:GO never really queues your items in a random order. The items are arranged in one simple, predefined cycle. This package aims to creating shuffles to your liking with ease
You can use the config file it creates and replace <path_to_your_steam>/userdata/<your_steam_3id>/730/remote/cfg/csgo_saved_item_shuffles.txt
with it to apply your config.
CS:GO needs to be closed while replacing the file
pip install csgoinvshuffle
from csgoinvshuffle import ShuffleConfig, get_inventory
with ShuffleConfig() as sc:
sc.add_items(get_inventory("YOUR_STEAM_ID_64"))
sc.randomize()
from csgoinvshuffle import ShuffleConfig, get_inventory
from csgoinvshuffle.enums import TagsInternalName
# This example only works if you have at least 4 music kits in your inventory
sc = ShuffleConfig()
inv = get_inventory("YOUR_STEAM_ID_64")
music_kits = inv.filter(TagsInternalName.MUSIC_KITS)
sc.set_item(0 , music_kits[3])
sc.set_item(1, music_kits[1])
sc.save()
As you can see in the last example, an inventory is equipped with a filter attribute and can be handled like a list.
You can filter for enums and the filter uses the TagsInternalName by default, as it is the most useful one.
Otherwise using the built-in filter() function on the Inventory Object is suggested.
To get an overview of what values the attributes of an Item can have, you can lookup https://steamcommunity.com/inventory/<YOUR_STEAM_ID_64>/730/2
or lookup the typing definitions inside the item class.
As mentioned, typical values for the property tags_internal_name
are provided by the TagsInternalName enum.
from csgoinvshuffle import ShuffleConfig, get_inventory
from csgoinvshuffle.enums import TagsInternalName, TeamSide
with ShuffleConfig() as sc:
inv = get_inventory("YOUR_STEAM_ID_64")
knives = inv.filter(TagsInternalName.KNIVES)
classic_knife = knives.filter(TagsInternalName.CLASSIC_KNIFE)[0]
karambit = knives.filter(TagsInternalName.KARAMBIT_KNIFE)[0]
butterfly = filter(lambda x: x.custom_name == "crypto is for n00bs", knives)[0]
# First map karambit, second map classic knife, third map butterfly, next map karambit again...
# On T side only
my_shuffle_cycle = [karambit, classic_knife, butterfly]
sc.add_items(my_shuffle_cycle, TeamSide.T)
By default, the attribute methods from ShuffleConfig
do everything for both teams.
If you want to have different shuffle cycles on the opposing sides, you have to state it with a parameter.