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Releases: kainotoa/cp77research

Cyberpunk gLTF Material Importer 1.0.6

20 Mar 13:36
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implement first version of eye shaders and update for blender 3.1

Cyberpunk gLTF Material Importer 1.0.5

09 Mar 22:41
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Update for WK 8.5
-Updated to support new json format from WolvenKit 8.5

  • Added normal detail and microblend preview for skin.mt

Cyberpunk gLTF Material Importer 1.0.4

04 Jan 19:10
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  • Added support for Microblend within multilayered.mt shader. Supports negative values and MicroblenContrast control. Some additional fixes and cleanup.

  • Added support for new decal, eye, and vehicle multilayered shader

  • Fixed blown out SSS for skin shader

  • Renamed some py files to match their real shader name

opuscli_1.2

05 Sep 10:48
4612c86
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fixed "all 1444 opuspak files should be present"

Cyberpunk gLTF Material Importer 1.0.3-PRE

29 Aug 21:35
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  1. Support for Wolvenkit 8.3.0
  2. Added Option to exclude importing of unused materials

Cyberpunk glTF Material Importer 1.0.2

24 Aug 17:51
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Supports WolvenKit 8.3

1.0.2 Changes

  • Breaking Change WolvenKit mesh I/O has been refactored with version 8.3. Version 1.0.2 or higher of the Cyberpunk Blender add-on must be used. The mltemplate file data is longer exported with each material json. Instead a json representation of each mltemplate is created within the Material Repository.

Cyberpunk glTF Material Importer 1.0.1

18 Jul 17:32
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Supports WolvenKit 8.2

1.0.1 Changes:

  • Each mesh import will be added to a new collection named after the glTF file to help organize submeshes
  • Rig imports
  • Better duplicate materials handling
  • Better duplicate texture color handling

Cyberpunk gLTF Material Importer

28 Jun 18:31
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DESCRIPTION:
This Blender addon allows you to import the glb/gltf files exported from WolvenKit Mesh w/Materials Exporter and automatically sets up the materials and shaders.
Its a WIP addon that needs a lot more work, and only supports few material types from the game, shader node setup is not perfect in most of the cases.
Don't forget to check the Material.json that exports along with glb/gltf file for complete information about the material setup.
For latest updates/contribution check the commits on the repository

INSTALLATION:
In Blender goto Edit->Preferences->Add-ons->Install and select this zip file and enable the addon, done!

USAGE:
Goto import->Cyberpunk GLTF (.glb/.gltf) then chose the desired image format/extension for the textures and then select the glb/gltf file.

IMPORTANT:

  1. The Textures images for rendering are grabbed from your Material Repository.
  2. For best results, use Cycles Render engine.
  3. If some imported materials are looking completely pink and if you are on Eevee Render Engine, Some Materials from the game are multilayered
    Eevee Render Engine has some limitations with layers stacking, change to Cycles Render Engine.
  4. Again if some images/textures are pink, it can be due to certain textures/images not being present in the material repository or its empty or because of different texture extension.

CREDITS:
Turk645: https://github.com/Turk645

opuscli_1.1b

11 Jun 21:26
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added opus repacking support to the standalone opuscli

opuscli

09 Jun 23:51
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0.0.0.2-alpha

lil opuscli