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Releases: keijiro/KlakSpout

2.0.3: Bugfix

02 Aug 08:40
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  • Fixed: Receiver stops updating on reconnection (#73)

Bugfix

09 Jul 00:38
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  • Fixed: The plugin is incorrectly disabled on player builds.

Platform compatibility fix

02 Jul 06:32
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  • Avoid errors on non-Windows systems.

v2.0.0 release

01 Jul 09:15
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  • Added DX12 support.
  • Added the capture method options. Now you can capture the Game View.
  • Added SRP support (URP and HDRP).

Spout 2.007e update

19 Jun 15:23
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  • Rebuilt the plugin with Spout SDK 2.007e

Minor bugfix

14 Apr 13:05
0a63b7a
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  • Fixed an issue where a receiver doesn't recreate a render texture when dimensions are changed (#30).

Bugfix

14 Dec 09:55
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  • Added null checking to the plugin factory functions (PR#22).
  • Added default values to the test scripts to avoid getting warning on 2018.3 C# compiler.

Bugfix

03 Oct 09:25
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  • Fixed a compilation error on non-Windows platforms.

Bugfix

18 Sep 13:35
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  • Fixed: Receiver crashes when no source name is specified.

Version 0.2

15 Sep 13:50
04b394f
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  • Robustness improved: Interoperation between the main/render thread is revised to provide better thread safety. This fixed the several corner-case crashes.
  • Render texture mode support in Sender: This provides better support for scriptable render pipelines (HD/LW RP).
  • Runtime support enhancements: You can create/destroy sender/receiver instances at run time. Also you can retrieve the list of available Spout sources to provide a selector UI. See the SourceSelector.cs example for details.
  • Edit mode enhancements: Senders and receivers work in the edit mode. You can preview frames without start playing.
  • Better receiver UI: You can select a sender from a dropdown list.
  • MaxSenders registry support: You can change the maximum number of senders using SpoutSettings.exe.
  • Spout SDK bugfixes.