Compute Shader Powered Game of Life I saw a bunch of Unity videos by Sebastion Lague, he uses compute shaders a lot to process or pre-process data. So i wanted to try something similar Above is the editor view of the Game of Life controller script You can set the starting texture and how big the canvas should be You can pause it and change how long it should wait before doing the next step And lastly you can see the framerate of the shader