Acts as an interface to CasperCG, provides a graphics operator the ability to fill in dynamic fields in a given Flash (or HTML?) graphic file
- Load Casper-generated Flash graphics templates
- Send arbitrary text strings to Casper in order to populate the graphics fields
- Some form of dynamic text-replacement?
- Maybe that means a lookup table of sorts, which refers to a plugin that returns a text string on every refresh?
- Like
{{clock}}
refers to a functionmake_clock
which returns a string
- A plugin architecture of sorts - but only of the field-replacement variety (as above) for now...
- Look nice (for James).
- Ooh, maybe have a preview window!
- Figure out a way to have Casper generate a second output for the preview window dynamically
- Or maybe have a Flash player panel, and see if we can get data into the Flash player...
- Be able to save and recall graphics, pre-filled
- Prepare graphics ahead of time, save them and load them back in when necessary
- This could be done by saving Caspar Datasets :)
- Number-based? As in a graphic and associated content could be assigned a given number
- When the number is keyed in (numpad only?), the graphic + content is recalled together, pre-filled
- Let's be honest, we're basically appropriating features from Chyron Lyric here ;)
- Prepare graphics ahead of time, save them and load them back in when necessary
- Shortcut keys - animate/de-animate?
- Currently no support for getting/setting custom audio layouts and mix configs - only the default CCG-provided ones.