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Asynchronous issue. #3
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You're absolutely right. I've already fixed this issue on a build that I currently have. I'll be pushing it out soon. I'll update you once that happens. Thanks for the feedback and your help. |
Bump |
Any status update on this? |
any update on this? |
2 similar comments
any update on this? |
any update on this? |
Sorry, I'm currently snowed under at work. I'll update it this Sunday. On Mon, Mar 21, 2016 at 4:13 AM, hongxi notifications@github.com wrote:
Khaled M. Taha Kindly note that this is my personal email address, and it would be greatly |
Thanks a lot, waiting for this so we can start adding cat gifs!! |
Haha, this is top priority folks! Jokes aside, I apologize for making y'all wait. Just a little longer. On Mon, Mar 21, 2016 at 1:24 PM, John Rickman notifications@github.com
Khaled M. Taha Kindly note that this is my personal email address, and it would be greatly |
Currently working on it, this has already been resolved as part of FLAnimatedImage. I'm adding this function:
Currently called within the func viewDidLoad() as such:
It seems to work. But I'm still testing. Thought to give y'all an update. |
…ithURL' that downloads the gif file, and then proceeds to display it
Let me know if this fixes the issue. |
There seem to be issues when trying to load gifs asynchronously. Most of the time it crashes because of nil values. It also seems to be the case when you swap out a gif for another one.
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