- GameStateCreator is used to identify the underlying graph of a game scenario using predefined actions that have pre conditions that should meet and post conditions that will be changed in the game state.
- Current development is for room escape games.
- Loop detection cuts start -> home -> start -> home to start -> home should post process prune it also as start -> home -> start -> any other action does not cause loops.
- Why should we force start -> home -> start -> home cut to start -> home -> start