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DARKLINGS is an accessible F2P 2D fighting game with periodic updates (using Rollback Netcode).

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kidagine/Darklings-FightingGame

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DARKLINGS - Fighting Game GitHub

PLAY AT: Darklings GameJolt

Darklings is a free-to-play 2D fighting game with the intention of being an accessible fighter, that will keep getting updated periodically.

GitHub GitHub GitHub

Darkling



Check the production branch for stable releases.
Check the development or the latest numbered version branch for the latest releases.

Mechanical Features

These features do not include everything in the game but rather more mechanically interesting things to point out from a developer's perspective.

Technical Features Game Features Controller Features
Deterministic Physics Local Multiplayer Controllers Support
Deterministic Animations Pixel Skin Change Dynamic Prompts
State Machine Hitstop System Rebinding
Streaming Videos Dialogue System
Pixel Perfect Camera Replay System
60FPS Logic Tick AI Opponent
Rollback Implementation Lobby System

Testing Online

  • Open two instances of Unity using ParrelSync (https://github.com/VeriorPies/ParrelSync).
  • Load the 'GameScene' for both instances and start the game.
  • In one of the two instances press the '2' key to change the player index to 1.
  • In both instances press the '5' key to start the GGPO connection and you're good to go.

Optional: use Clumsy (https://github.com/jagt/clumsy) to simulate lag.

Sub Repositories

These are the sub-repositories that help make Darklings in one way or another.

PERMISSION AND USE-CASE

This repo is open for educational purposes, as I know how difficult making a fighting game and implementing rollback in Unity can be. Please do not use it for commercial purposes without permission.