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fix #2
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fix #2
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…-this-branch C#: Deprecate accessor methods and generate correct int and float types
Debugger's inspector doesn't clear it values on every debug action
Expose 'TextEdit's tab drawing and folding to GDScript
Fix the unclickable links inside the doc
Fix selection undo
…iles Limit the size of the Manage Editor Feature Profiles dialog
Hide popup menu when OptionButton is hidden
When KEY_CONTROL is released, go back to the last tool. Also add a tooltip for paint button with shortcuts for line draw and rectangle paint.
Re-maps KEY_BRACELEFT/RIGHT for OSX users
Update signal connections error dialog
Added a marker in text_edit that tells which row is executing.
[Input] Release keys/actions pressed if window loses focus
…ents Small improvements to the new Sprite Sheet dialog
…n readonly mode Fixes #28243.
- Elements of types like PackedScene will display with the special editor for such type.
…if only whitespaces are selected
[TileMapEditor] Improve tool picking usability
Make buttons that trigger popups have the same scale
…-warning Warn when opening imported anim in Animation editor
Make 'Line/TextEdit's context menus hide their editing options when in readonly mode
Fixes WAV import being cut in half with new trim code
Bind goto_line function for Script Editor
Fix: use function in SceneTree::call_group
Make TileMap overridable "set_cell" function called on undo/redo
Fix texture resource reload bug
Fix SHADOWS_DISABLED flag in GLES2
Added MSAA to GLES2 backend
Fixes bug when setting projection matrix in shader GLES2
Added radiance when using clear color
This makes it clear that line width and antialiasing in `draw_multiline()` aren't implemented yet (see #16448).
Improve the CanvasItem documentation
Exclude link-local IPv4s from editor host list.
…paths Make Xcode recursively search frameworks in project dir
…ectly Fix First Ctrl+R and Ctrl+F not showing long name variables correctly
Fix lighting bug introduced in clear color changes
Properly update script button when undoing a script addition
Fix NaN with get_action_strength
Moved GDNative singletons discoverer from register_types to GDNativeSingletonEditor. Fix enable/disable switch in GDNativeLibrarySingletonEditor. Separate `gdnative/singletons` and `gdnative/singletons_disabled` project settings, keeping "on by default" behavior.
Signature was changed in OS via: cd4449e
…tions. binding_functions.size() and an instance's binding_data.size() can get out of sync. They sync up when an instance's bindings are requested. When binding functions are registered after creating an instance's bindings, the instance's bindings are out of sync until requested again. If they're never requested, they're never synced. unregister_binding_functions indexes into binding_data, but only checks that its safe to index into binding_functions. When they're out of sync, indexing fails. This revision checks that it's safe to index into binding_data.
Fix OS_Javascript execute method
Fix indexing failure in unregister_binding_functions.
Update GDNativeLibrarySingletonEditor.
…optimize_bullet_heightfield_raycast2 Revert "Revert "Implemented terrain raycast acceleration""
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