[Last updated on v24.2.21]
This repository contains Arknights game assets such as character spine + Spine project, UI, etc. that usable to be used in many ways.
Checkout my other project on collecting Blue Archive game assets: Schale-Archive
- First, you must have Spine Editor v3.8.x because Arknights characters spine is produced in Spine Editor v.3.8.99.
- Create a new project.
- Delete the default skeleton in
Hierarchy
on the right. - Click Spine logo on top left, then select
Import Data
. - Select skeleton data (
.skel
) file. UncheckNew Project
and selectCreate a new skeleton
. Name it whatever you want thenImport
. - After successfuly imported, click Spine logo and select
Texture Unpacker
. Select atlas (.atlas
) file where the texture is located and set the output folder thenImport
. - After imported, click
Images
inHierarchy
. Set the path on botttom right to where the unpacked texture is located. - That's it, you have successfully import the character to Spine Editor.
- If you want to see the animations, click
SETUP
on top left then expand theAnimations
inHierarchy
. Clicklittle dot
on the left of animation name and click Play Backward<
or Play Forward>
in theDopesheet
on the bottom left.
The game assets in this repository is of course property and copyright of Hypergryph.