Fast celestial body computation library
- Plain C implementation without any dependencies
- Cross-platform
- Builtin planets and celestial objects
- Zero runtime allocations except for dynamic calculations
- Calculations are based on the book "Astronomie mit dem Personal Computer"
- In some rather unimportant cases, readability is preferred over performance
- Basic model
- Transforms
- Builtin planets
- Builtin celestial objects
- Spatial acceleration (quadtree)
- Special Events (alignment of planets, ...)
- Plate solving