This is an implementation of DuckHunt in Javascript and HTML5. It uses the PixiJS rendering engine, Green Sock Animations, Howler, and Bluebird Promises.
This game supports WebGL and Canvas rendering via the PixiJS rendering engine.
This game will attempt to use the WebAudioAPI and fallback to HTML5 Audio if necessary. Audio is loaded and controlled via HowlerJS.
This game creates sprites (when calling npm run images
) using TexturePacker. Don't forget to install the CLI extentions from the texturepacker app
The animations in this game are a combination of PixiJS MovieClips built from sprite images and tweens. Since PixiJS doesn't provide a tweening API, Green Sock was used.
The flow of this game is managed using Javascript. The main chunks of business logic are implemented as ES6 classes which are transpiled to ES5 using Babel.
- You must have nodejs installed.
- Clone the repo into a directory of your choice
cd
into that directory and runnpm install
- Use
npm start
to start a local webserver which will make the site available at http://localhost:8080/. Cross origin errors prevent this project from being accessed in the browser with thefile://
protocol. This will also trigger automatic builds and reloads of the page when changes are detected in thesrc
directory. - If you want to manually cut a build of the application code run
npm run build
- If you want to rebuild audio assets use
npm run audio
- If you want to rebuild image assets use
npm run images
Please report bugs as issues.
Pull requests are welcome! Please ensure code style and quality compliance with npm run lint
and include any built files.