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A simple state machine for tracking application state in Unity3D games and applications

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Unity State Machine

A basic asynchronous state machine for managing application state within a Unity application. This is meant to provide a set of examples and test cases surrounding the library itself, which is found in StateMachine. Examples are found in the Examples directory, and tests within Tests.

Quickstart

Open the project in Unity, open the scene in Examples/Scenes/Examples.html. Hit start and evaluate how the states transition between each other, as you hit the "State A" - "State C" buttons on the left.

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A simple state machine for tracking application state in Unity3D games and applications

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