A basic asynchronous state machine for managing application state within a Unity application.
This is meant to provide a set of examples and test cases surrounding the library itself,
which is found in StateMachine
. Examples are found in the Examples
directory, and tests within
Tests
.
Open the project in Unity, open the scene in Examples/Scenes/Examples.html
. Hit start and
evaluate how the states transition between each other, as you hit the "State A" - "State C"
buttons on the left.