-
Download this repo and replace your current scripts (back them up first if you have changed anything you want to keep).
-
Go to:
C:\Users\%username%\Saved Games\Respawn\Apex_fnf\local
and make a backup of your
settings.cfg
file. -
Launch game in dev mode.
-
Press ` key to open the console then enter this bind command:
bind X "loadouts_devset character_selection character_pathfinder; ToggleThirdPerson; ToggleHUD; give mp_weapon_editor"; bind V "+offhand1"; bind T "ToggleThirdPerson"; bind F "noclip"; bind Q "+reload"; bind E "+use"; bind 3 "weapon_inspect"; bind 4 "+scriptCommand1"; bind 5 "+scriptCommand6"; bind R "+pushtotalk"; bind 6 "+offhand3"; bind Z "weaponSelectOrdnance"; bind G "+offhand4"
-
(Optional) This command is to bind F5 to refresh a map after making a change:
bind F5 "changelevel <map>"
Replace
<map>
with the actual map's name.For example:
bind F5 "changelevel mp_rr_desertlands_64k_x_64k"
You can also bind other keys to other map names as well.
(When you are finished using the map editor and want to go back to your regular binds, replace your
settings.cfg
file with the backup you made) -
-
Now press
X
and thenV
to start editing.
X
Receive Prop Tool, change legend to Pathfinder, switch to TPP, and disable HUD.V
Activate Prop Tool.T
Change perspective mode.F
Toggle noclip.G
Zipline (double tap X to unequip)MOUSE1
Place prop.E
Cycle to next prop.Q
Cycle to previous prop.1
Raise prop.2
Lower prop.3
Change Yaw (z).4
Change Pitch (y).5
Change Roll (x).R
Reset Prop Positions (x,y,z)6
Change snap size.Z
Open the model menu.
- Before you start editing, open the console
- To save and load, use the tool and follow the instructions here
- PLEASE SAVE FREQUENTLY, as the game can and will crash at the worst possible time
- To use the map when hosting, copy the
mp_rr_<map>_common.nut
somewhere else (like your desktop), install the scripts with which you will host, then copy it back in
- You can't go in to the prop menu when the zipline is equipped (unintended feature).
- Doesn't work on KC S2 or Ash's Redemption.