A work-in-progress Unity3D implementations (JobSystem, ECS, ComputeShaders) of Unified Particles Physics paper (aka NVidia Flex) for educational purposes.
References: https://developer.nvidia.com/flex http://blog.mmacklin.com/flex/ https://github.com/Scrawk/PBD-Fluid-in-Unity https://github.com/Scrawk/Position-Based-Dynamics