This is a Java 8 API for the Philips Hue lights.1 It does not use the official Hue SDK but instead accesses the REST API of the Philips Hue Bridge directly. This library has been confirmed to work with the Philips Hue Bridge API version 1.41.0.
First, import the classes from this library:
import io.github.zeroone3010.yahueapi.*;
import io.github.zeroone3010.yahueapi.discovery.*;
If you do not know the IP address of the Bridge, you can use the automatic Bridge discovery functionality.
The discoverBridges
method of the HueBridgeDiscoveryService
class accepts a Consumer
that is called whenever a new Bridge is found. You may either hook into that or you can supply a no-op consumer
and just use the Future<List<HueBridge>>
that is returned. Please do note, however, that it may take
approximately five seconds for the discovery process to complete. The HueBridge
objects hold an IP address
that may be then used to initiate a connection with the Bridge.
Without any parameters besides the consumer the discoverBridges
method uses all available discovery
methods simultaneously, namely N-UPnP and UPnP. If you wish to change that, the method accepts a varargs
list of discovery method enum values.
Future<List<HueBridge>> bridgesFuture = new HueBridgeDiscoveryService()
.discoverBridges(bridge -> System.out.println("Bridge found: " + bridge));
final List<HueBridge> bridges = bridgesFuture.get();
if( !bridges.isEmpty() ) {
final String bridgeIp = bridges.get(0).getIp();
System.out.println("Bridge found at " + bridgeIp);
// Then follow the code snippets below under the "Once you have a Bridge IP address" header
}
If you already have an API key for your Bridge:
final String bridgeIp = "192.168.1.99"; // Fill in the IP address of your Bridge
final String apiKey = "bn4z908...34jf03jokaf4"; // Fill in an API key to access your Bridge
final Hue hue = new Hue(bridgeIp, apiKey);
If you don't have an API key for your bridge:
final String bridgeIp = "192.168.1.99"; // Fill in the IP address of your Bridge
final String appName = "MyFirstHueApp"; // Fill in the name of your application
final CompletableFuture<String> apiKey = Hue.hueBridgeConnectionBuilder(bridgeIp).initializeApiConnection(appName);
// Push the button on your Hue Bridge to resolve the apiKey future:
final String key = apiKey.get();
System.out.println("Store this API key for future use: " + key);
final Hue hue = new Hue(bridgeIp, key);
When setting the color of a light or a room, one must use the io.github.zeroone3010.yahueapi.Color
class.
There exists several ways to initialize the class using its
factory methods. Color.of(int)
accepts a color code as an integer of the typical 0xRRGGBB
format.
You may get an integer like this from, for example, from the java.awt.Color#getRGB()
method.
In Android environments you would use the android.graphics.Color#toArgb()
method.
Note that in this case the alpha channel will be ignored, because a transparency value does not really
make sense in the context of lights. Alternatively, you may enter the color code as a six digit hexadecimal string
with the Color.of(String)
method, as integer parts from 0 to 255 with the Color.of(int, int, int)
method,
or as float parts from 0 to 1 with the Color.of(float, float, float)
method.
Finally, you can just supply any sensible third party color object into the general Color.of(Object)
factory method,
which will then attempt to parse it by finding its red, green and blue component methods using reflection.
In the pre-2.x.x versions of this library, one could set the color directly using java.awt.Color
objects only.
This was all nice and fine, except for the fact that Android environments do not have that class at their disposal.
// Get a room or a zone -- returns Optional.empty() if the room does not exist, but
// let's assume we know for a fact it exists and can do the .get() right away:
final Room room = hue.getRoomByName("Basement").get();
final Room zone = hue.getZoneByName("Route to the basement").get();
// Turn the lights on, make them pink:
room.setState(State.builder().color(Color.of(java.awt.Color.PINK)).on());
// Make the entire room dimly lit:
room.setBrightness(10);
// Turn off that single lamp in the corner:
room.getLightByName("Corner").get().turnOff();
// Turn one of the lights green. This also demonstrates the proper use of Optionals:
final Optional<Light> light = room.getLightByName("Ceiling 1");
light.ifPresent(l -> l.setState(State.builder().color(Color.of(java.awt.Color.GREEN.getRGB())).keepCurrentState()));
// Activate a scene:
room.getSceneByName("Tropical twilight").ifPresent(Scene::activate);
The lights that have not been assigned to any room or zone can be accessed with the getUnassignedLights()
and getUnassignedLightByName(String)
methods
of the Hue
object. For example, in order to turn on all the unassigned lights, one would do it like this:
final Collection<Light> lights = hue.getUnassignedLights();
lights.forEach(Light::turnOn);
By default this library always queries the Bridge every time you query the state of a light, a room, or a sensor.
When querying the states of several items in quick succession, it is better to use caching. You can turn it on
by calling the setCaching(true)
method of the Hue
object. Subsequent getState()
calls well not trigger a
query to the Bridge. Instead they will return the state that was current when caching was toggled on, or the last time
that the refresh()
method of the Hue
object was called. Toggling caching off by calling setCaching(false)
will direct subsequent state queries to the Bridge again. Caching is off by default. When toggling caching on/off
there is no need to get the Light
, Room
or Sensor
from the Hue
object again: you can keep using the same
object reference all the time. Objects that return a cached state will accept and execute state changes (calls to
the setState
method) just fine, but they will not update their cached state with those calls.
Switches include, for example, Philips Hue dimmer switchers, Philips Hue Tap switches, and various Friends of Hue switches.
hue.getSwitches().forEach(s -> System.out.println(String.format("Switch: %s; last pressed button: #%d (%s) at %s",
s.getName(),
s.getLatestEvent().getAction().getEventType(),
s.getLatestEvent().getButton().getNumber(),
s.getLastUpdated())));
Depending on your setup, the above snippet will print something along the following lines:
Switch: Living room dimmer; last pressed button: #1 (SHORT_RELEASED) at 2021-01-05T12:30:33Z[UTC]
Switch: Kitcher dimmer; last pressed button: #2 (LONG_RELEASED) at 2021-01-05T06:13:18Z[UTC]
Switch: Hue tap switch 1; last pressed button: #4 (INITIAL_PRESS) at 2021-01-05T20:58:10Z[UTC]
Unfortunately the Hue Bridge does not allow applications to "listen" for button press events, so the Bridge will not "push" any events to the library. Instead, one must unfortunately always just poll the statuses of the switches to find out whether any button is pressed. This is a limitation of the Philips Hue system itself.
You can also use this library to read the states of various sensors in the Hue system. The main Hue
class
contains methods for getting temperature sensors, presence sensors (i.e. motion sensors and geofence sensors),
daylight sensors, and ambient light sensors.
Add the following dependency to your pom.xml file if you are using Maven:
<dependency>
<groupId>io.github.zeroone3010</groupId>
<artifactId>yetanotherhueapi</artifactId>
<version>2.2.0</version>
</dependency>
This is how you add it to your build.gradle file when using Gradle:
repositories {
mavenCentral()
}
dependencies {
implementation 'io.github.zeroone3010:yetanotherhueapi:2.2.0'
}
This library is not intended to have all the possible functionality of the SDK or the REST API. Instead it is focusing on the essentials: querying and setting the states of the rooms and the lights. And this library should do those essential functions well: in an intuitive and usable way for the programmer. The number of external dependencies should be kept to a minimum. Version numbering follows the Semantic Versioning.
See CONTRIBUTING.md.
See CHANGELOG.md.
1 Java 8, while old already, was chosen because it is easy to install and run it on a Raspberry Pi computer. For the installation instructions, see, for example, this blog post.