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1.2 RC 1 #7
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1.2 RC 1 #7
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If the game finds itself in a read-only directory, such as Program Files, then it stores everything in {AppData}/Kronosaur/Transcendence. Otherwise, it uses the executable directory to store everything. This change also moves save files to a directory called Games.
Had wrong damage value.
When trying to set item properties on an object, if the item is not found, we return an error. Used to return Nil.
Didn't work if setting to a value above max. Also didn't work if increasing beyond max.
Bitmap used to create wreck damage was freed while ShipClass global held a pointer. Fix is to clear out the variable on Unbind and re-load later.
Also added optional parameter to objCanInstallItem and shpCanInstallArmor. See also: http://forums.kronosaur.com/viewtopic.php?f=18&t=6013
gmoromisato
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Oct 21, 2013
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