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Mod loader freezes up when extremely large files are added #8

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Bronze1337 opened this issue Jan 7, 2024 · 1 comment
Open

Mod loader freezes up when extremely large files are added #8

Bronze1337 opened this issue Jan 7, 2024 · 1 comment
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enhancement New feature or request

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@Bronze1337
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Added the "8k planets" mod (link: https://www.nexusmods.com/starfield/mods/1845) via the mod loader and while it DID work, the application froze up for a solid 5 minutes and I wasn't sure if it crashed or not. Task manager indicated it was still pulling data from storage though.

Since it worked in the end it's not really a bug, but I would like some peace of mind in knowing if the application is crashing or not. Some kind of indicator status or flag when an extremely large file is being added.

@lVlyke lVlyke added the enhancement New feature or request label Jan 22, 2024
lVlyke added a commit that referenced this issue Jan 23, 2024
- Added loading indicator during final stage of mod import per #8
- Fixed loading indicator getting stuck when an error occurs during mod deploy/undeploy.
- Fixed issue with app serve hot reloading on networked mapped drives.
- Fixed spinning direction on loading indicator per #7
@lVlyke
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lVlyke commented Jan 24, 2024

Thanks for the report. This should now be fixed in the latest version. Loading times for larger mods should now also be improved overall.

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