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Go library to parse Tiled map editor file format (TMX) and render map to image

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go-tiled

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Go library to parse Tiled map editor file format (TMX) and render map to image. Currently supports only orthogonal finite maps rendering out-of-the-box.

Installing

go get github.com/lafriks/go-tiled

You can use go get -u to update the package. You can also just import and start using the package directly if you're using Go modules, and Go will then download the package on first compilation.

Basic Usage

package main

import (
    "fmt"
    "os"

    "github.com/lafriks/go-tiled"
    "github.com/lafriks/go-tiled/render"
)

const mapPath = "maps/map.tmx" // Path to your Tiled Map.

func main() {
    // Parse .tmx file.
    gameMap, err := tiled.LoadFile(mapPath)
    if err != nil {
        fmt.Printf("error parsing map: %s", err.Error())
        os.Exit(2)
    }

    fmt.Println(gameMap)

    // You can also render the map to an in-memory image for direct
    // use with the default Renderer, or by making your own.
    renderer, err := render.NewRenderer(gameMap)
    if err != nil {
        fmt.Printf("map unsupported for rendering: %s", err.Error())
        os.Exit(2)
    }

    // Render just layer 0 to the Renderer.
    err = renderer.RenderLayer(0)
    if err != nil {
        fmt.Printf("layer unsupported for rendering: %s", err.Error())
        os.Exit(2)
    }

    // Get a reference to the Renderer's output, an image.NRGBA struct.
    img := renderer.Result

    // Clear the render result after copying the output if separation of
    // layers is desired.
    renderer.Clear()

    // And so on. You can also export the image to a file by using the
    // Renderer's Save functions.
}

Documentation

For further documentation, see https://pkg.go.dev/github.com/lafriks/go-tiled or run:

godoc github.com/lafriks/go-tiled

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Go library to parse Tiled map editor file format (TMX) and render map to image

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