G'day, and welcome to Hotham! 👋
Hotham is an attempt to create a lightweight, high performance game engine for standalone VR headsets, like the Oculus Quest 2.
It's primarily aimed at small (1-5 person) teams of mostly technical folk who are looking to create VR games, but find existing tools cumbersome to work with. You can learn more about the project in the FAQ or by checking out our talk at the Rust Gamedev Meetup.
Hotham is a complex project with many moving parts! Have no fear - we've written an easy to follow Getting Started guide that will have you running our example application in no time. Head on over to getting started to.. get.. started.
Hotham's development is only possible thanks to the support of the community. It's currently being developed on full time by @kanerogers If you'd like to help make VR development in Rust possible, please consider becoming a donor. 💗
These generous people contribute $50 or more each month to support Hotham ❤️
- Vulkan renderer
- OpenXR integration
- Android (eg. Oculus Quest) support
- Simple Windows-based OpenXR simulator
- Import of glTF models
- Support for skinned models
- Support for animations
- Hand/controller presence
- Object grabbing support
- Physics (eg. collision detection) support
- Basic PBR support
- Simple debug UI
- Sound support
- Text/UI support
- Visual editor
- Fast reloading
- OpenXR record/playback for integration testing
- Better debugging support
- Better performance profiling support
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
- Trademarks are the property of their respective owners