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updated readme
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liabru authored Mar 7, 2017
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Expand Up @@ -105,7 +105,7 @@ See how others are using matter.js physics
- Canvas renderer (supports vectors and textures)
- [MatterTools](https://github.com/liabru/matter-tools) for creating, testing and debugging worlds
- World state serialisation (requires [resurrect.js](https://github.com/skeeto/resurrect-js))
- Cross-browser (Chrome, Firefox, Safari, IE8+)
- Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+)
- Mobile-compatible (touch, responsive)
- An original JavaScript physics implementation (not a port)

Expand All @@ -122,8 +122,8 @@ You can also install using the package managers [Bower](http://bower.io/search/?

### Usage

Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example.
Also see the [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki page, which also shows how to use your own game loop.
Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example which should work in both browsers and Node.js.
Also see the [Running](https://github.com/liabru/matter-js/wiki/Running) and [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki pages, which show how to use your own game and rendering loops.

### Tutorials

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