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[FR] add per-game configurable autofire/turbo buttons #1015
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See libretro/RetroArch#11273, the current retropad model allows a limited number of actions, which are already all in use by this core. |
Most machines i've seen use less than 3 fire buttons, so there should be enough free to have 2/3 extra autofire buttons. In the Neogeo machines i've seen you've added combo macros, which are useful especially for fighting games. So i guess this should be done on a per-game basis. |
I'll close and won't accept requests regarding this as long as the feature request from libretro/RetroArch#11273 is not available |
[1-1] NON-PCB CMC-encrypted games now allow Sprite-ROM to be longer than 0x4000000; [1-2] The excess also applies to CMC encryption/decryption. [2-1] In the case of ips, the reserved length of P-ROM/C-ROM/V-ROM is increased. [2-2] ips extends the length of sprite-ROM, and in this mode, there is a judgment of the true length to ensure that CMC built-in TextRom can be correctly recognized. [2-3] When synchronizing ips cmc decrypts the length of the temporary memory, it avoids overflows caused by inconsistencies in the length of the two temporary memory.
As alternative to the turbo feature in the frontend, allow setting per-game autofire buttons in the Controls menu, like in Nestopia:
Prolly some code from this PR can be reused :
libretro/gambatte-libretro#165
Related issues:
#355
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