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Add SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY
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flibitijibibo committed Aug 25, 2021
1 parent 5113fed commit 524964f
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Showing 2 changed files with 13 additions and 1 deletion.
11 changes: 11 additions & 0 deletions include/SDL_hints.h
Original file line number Diff line number Diff line change
Expand Up @@ -1218,6 +1218,17 @@ extern "C" {
*/
#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"

/**
* \brief A variable controlling whether the EGL window is allowed to be
* composited as transparent, rather than opaque.
*
* Most window systems will always render windows opaque, even if the surface
* format has an alpha channel. This is not always true, however, so by default
* SDL will try to enforce opaque composition. To override this behavior, you
* can set this hint to "1".
*/
#define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY"

/**
* \brief A variable controlling whether the graphics context is externally managed.
*
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3 changes: 2 additions & 1 deletion src/video/SDL_egl.c
Original file line number Diff line number Diff line change
Expand Up @@ -1223,8 +1223,9 @@ SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)

#ifdef EGL_EXT_present_opaque
if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_EXT_present_opaque")) {
const SDL_bool allow_transparent = SDL_GetHintBoolean(SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY, SDL_FALSE);
attribs[attr++] = EGL_PRESENT_OPAQUE_EXT;
attribs[attr++] = EGL_TRUE;
attribs[attr++] = allow_transparent ? EGL_FALSE : EGL_TRUE;
}
#endif

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