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Existing Assets #4
Conversation
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Tubes were in making history so I missed them
Hello, there's a problem with configs. For some reason Default one have the same configs as Recolour one, which shouldn't happen For example, Default should have |
Bit of an oversight. Will fix Given a few days I'll update this to have full tested sets. Wished to avoid work overlap in the immediate term |
Hey, is it okay with you if I only pull textures and make configs from (almost) ground up? It is better to create it from scratch then try to fix it |
No I'm just finished making configs. I wrote an earlier message that I've done this so there's no risk of file and work conflicts. Please do not create one |
Awesome work! |
Hey Spartwo, double check your Paint/Recolor configs, I noticed a handful of parts with the 000 precursor, but for the Paint you need that part to start with 999 or it won't load in the right order. Didn't see any other issues on a quick skim. |
uh I guess the underscore does italics on this board |
Beams, Nodes, Trusses, Tubes, and Plates Plus: - Oscar B fuel tank - Foil Antenna - Science Jr - Rapier
Way ahead of you |
Looks great and should be ready to merge! Thanks again for contribution, though some stuff is named differently, but I leave it as is. @UncleMateo do we want to edit anything else or we merge now? |
Looks good to me.. Just in case, I made a local backup of the previous build. |
I'll probably remove @name = ... additions, they can be implemented into TextureSets |
Various Restock TURD assets and configs I've made over time