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Merge pull request planetarium#393 from boscohyun/feature/introduce-i…
…tradableitem Make the `Material` tradable on Shop
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namespace Lib9c.Tests.Action | ||
{ | ||
using System.Collections.Generic; | ||
using System.Globalization; | ||
using System.Linq; | ||
using Libplanet; | ||
using Libplanet.Action; | ||
using Nekoyume; | ||
using Nekoyume.Action; | ||
using Nekoyume.Model.Item; | ||
using Nekoyume.Model.Mail; | ||
using Nekoyume.Model.State; | ||
using Xunit; | ||
|
||
public class CombinationConsumable5Test | ||
{ | ||
private readonly Address _agentAddress; | ||
private readonly Address _avatarAddress; | ||
private readonly Address _slotAddress; | ||
private readonly Dictionary<string, string> _sheets; | ||
private readonly IRandom _random; | ||
private readonly TableSheets _tableSheets; | ||
private readonly AvatarState _avatarState; | ||
private IAccountStateDelta _initialState; | ||
|
||
public CombinationConsumable5Test() | ||
{ | ||
_agentAddress = default; | ||
_avatarAddress = _agentAddress.Derive("avatar"); | ||
_slotAddress = _avatarAddress.Derive( | ||
string.Format( | ||
CultureInfo.InvariantCulture, | ||
CombinationSlotState.DeriveFormat, | ||
0 | ||
) | ||
); | ||
_sheets = TableSheetsImporter.ImportSheets(); | ||
_random = new TestRandom(); | ||
_tableSheets = new TableSheets(_sheets); | ||
|
||
var agentState = new AgentState(_agentAddress); | ||
agentState.avatarAddresses[0] = _avatarAddress; | ||
var gameConfigState = new GameConfigState(); | ||
|
||
_avatarState = new AvatarState( | ||
_avatarAddress, | ||
_agentAddress, | ||
1, | ||
_tableSheets.GetAvatarSheets(), | ||
gameConfigState, | ||
default | ||
); | ||
|
||
_initialState = new State() | ||
.SetState(_agentAddress, agentState.Serialize()) | ||
.SetState(_avatarAddress, _avatarState.Serialize()); | ||
|
||
foreach (var (key, value) in _sheets) | ||
{ | ||
_initialState = | ||
_initialState.SetState(Addresses.TableSheet.Derive(key), value.Serialize()); | ||
} | ||
} | ||
|
||
[Fact] | ||
public void Execute() | ||
{ | ||
var row = _tableSheets.ConsumableItemRecipeSheet.Values.First(); | ||
foreach (var materialInfo in row.Materials) | ||
{ | ||
var materialRow = _tableSheets.MaterialItemSheet[materialInfo.Id]; | ||
var material = ItemFactory.CreateItem(materialRow, _random); | ||
_avatarState.inventory.AddItem(material, count: materialInfo.Count); | ||
} | ||
|
||
const int requiredStage = GameConfig.RequireClearedStageLevel.CombinationConsumableAction; | ||
for (var i = 1; i < requiredStage + 1; i++) | ||
{ | ||
_avatarState.worldInformation.ClearStage( | ||
1, | ||
i, | ||
0, | ||
_tableSheets.WorldSheet, | ||
_tableSheets.WorldUnlockSheet | ||
); | ||
} | ||
|
||
var equipment = ItemFactory.CreateItemUsable(_tableSheets.EquipmentItemSheet.First, default, 0); | ||
|
||
var result = new CombinationConsumable.ResultModel() | ||
{ | ||
id = default, | ||
gold = 0, | ||
actionPoint = 0, | ||
recipeId = 1, | ||
materials = new Dictionary<Material, int>(), | ||
itemUsable = equipment, | ||
}; | ||
|
||
for (var i = 0; i < 100; i++) | ||
{ | ||
var mail = new CombinationMail(result, i, default, 0); | ||
_avatarState.Update(mail); | ||
} | ||
|
||
_initialState = _initialState | ||
.SetState(_avatarAddress, _avatarState.Serialize()) | ||
.SetState(_slotAddress, new CombinationSlotState(_slotAddress, requiredStage).Serialize()); | ||
|
||
var action = new CombinationConsumable5() | ||
{ | ||
AvatarAddress = _avatarAddress, | ||
recipeId = row.Id, | ||
slotIndex = 0, | ||
}; | ||
|
||
var nextState = action.Execute(new ActionContext() | ||
{ | ||
PreviousStates = _initialState, | ||
Signer = _agentAddress, | ||
BlockIndex = 1, | ||
Random = _random, | ||
}); | ||
|
||
var slotState = nextState.GetCombinationSlotState(_avatarAddress, 0); | ||
|
||
Assert.NotNull(slotState.Result); | ||
|
||
var consumable = (Consumable)slotState.Result.itemUsable; | ||
Assert.NotNull(consumable); | ||
|
||
var nextAvatarState = nextState.GetAvatarState(_avatarAddress); | ||
|
||
Assert.Equal(30, nextAvatarState.mailBox.Count); | ||
Assert.IsType<CombinationMail>(nextAvatarState.mailBox.First()); | ||
} | ||
} | ||
} |
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