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Update CHANGELOG.md
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pema99 authored Sep 8, 2024
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# Changelog

## 2.0.0 - September 8th, 2024
### New features
- Added the ability to adjust how the AudioLink controller is synced. You can sync every part of it, none of it, or everything except the gain and power controls. (fundale)
- Added support for dual mono audio sources, for cases where you want to supply the left and right channel from separate sources. (fundale)
- Added utility scripts for driving PostProcessing and blend shapes with AudioLink. These are called AudioReactivePostProcessing and AudioReactiveBlendshapes respectively. Just add them to a GameObject that has a PostProcessing component or SkinnedMeshRenderer to use. (fundale)

### Changes
- Lowered the default volume for the AudioLink avatar prefab a bit.
- Reduces the network traffic incurred by syncing AudioLink state a bit. (Happyrobot33)
- Deprecated `ThemeColorController.customThemeColors` as the behavior has changed. Please use `ThemeColorController.SetCustomThemeColors` and `ThemeColorController.GetCustomThemeColors` instead. This is a (minor) breaking change.

### Bugfixes

## 1.4.0 - May 10th, 2024
### New features
- Added support for exposing a global video texture (_Udon_VideoTex) via the ytdlpPlayer avatar testing prefab. This functionality intended for testing avatar shaders that use a global video texture. The global video texture is **not** something provided by AudioLink outside of in-editor testing - this must be done by a video player. (techanon)
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