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Enabled Async GPU readbacks on mobile platforms, including Quest. This let's you access data via Udon much more cheaply. To facilitate this, AudioLink now requires Unity 2022.3 or newer. (pema)
Moved the AudioLink menu in the top menu bar into the "Tools" submenu, to bring it in line with other similar packages. (techanon)
Updated the "Add AudioLink Prefab to Scene" button to check for the existence of a prefab before adding a new one. (techanon)
Made the controller call AudioLink.AudioLinkEnable and AudioLink.AudioLinkDisable instead of toggling the AudioLink GameObject. (Nestorboy)
Bugfixes
Fixed normals being incorrectly flipped on the logo of the AudioLink controller. (llealloo)
Fixed a bug where shader ID's used by AudioLink weren't properly initialized in some cases. (Nestorboy)
Updated the shader used for the AudioLink controller logo to support single pass stereo instanced rendering. (Nestorboy)
Fix an issue where shader ID's were initialized too late when AudioLink API was used too early in the script execution cycle. (pema)