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AudioLink 1.2.1

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@github-actions github-actions released this 09 Dec 16:28
· 120 commits to master since this release

1.2.1 - December 9th, 2023

Changes

  • Enabled Async GPU readbacks on mobile platforms, including Quest. This let's you access data via Udon much more cheaply. To facilitate this, AudioLink now requires Unity 2022.3 or newer. (pema)
  • Moved the AudioLink menu in the top menu bar into the "Tools" submenu, to bring it in line with other similar packages. (techanon)
  • Updated the "Add AudioLink Prefab to Scene" button to check for the existence of a prefab before adding a new one. (techanon)
  • Made the controller call AudioLink.AudioLinkEnable and AudioLink.AudioLinkDisable instead of toggling the AudioLink GameObject. (Nestorboy)

Bugfixes

  • Fixed normals being incorrectly flipped on the logo of the AudioLink controller. (llealloo)
  • Fixed a bug where shader ID's used by AudioLink weren't properly initialized in some cases. (Nestorboy)
  • Updated the shader used for the AudioLink controller logo to support single pass stereo instanced rendering. (Nestorboy)
  • Fix an issue where shader ID's were initialized too late when AudioLink API was used too early in the script execution cycle. (pema)