Diablo 2 is arguably one of the best action RPG created ever. This is humble attempt to recreate and, hopefully, deconstruct it using Common Lisp programming language and related techniques.
- Support for Tiled map format.
- Support for Aseprite sprite format.
- Support for CastleDB database format.
- Performant Entity-Component-System implementation supporting parent-child entitiy relationships.
- Prefab subsystem allowing creation of new components using predefined file-backed template.
- Simple yet powerful events subsystem.
- Full-blown game character subsystem.
- Simple actions subsystem, providing building blocks for complex character behaviour.
- Basic game session utilities.
- 2D renderer with functional interface.
- Sprite batching subsystem.
- Simple DSL for creating GUI windows by Nuklear library.
- Naïve implementation of A* pathfinding algorithm.
- Powerful debugging facilities, including entity tree dumping and visual debugging.
- Loading assets from zip files.
- Simple yet versatile configuration subsystem.
- Logging subsystem.
d2clone-kit requires liballegro to function. To install liballegro, refer to your distribution's package manager; for instance, on Debian derivatives (including Ubuntu and Mint):
sudo apt-get install liballegro-acodec5.2 liballegro-audio5.2 \
liballegro-image5.2 liballegro-dialog5.2 liballegro-ttf5.2 \
liballegro-physfs5.2 liballegro-video5.2
Currently the following Common Lisp implementations are tested and supported by d2clone-kit:
You can run it on x86_64 Linux, macOS, and Windows, while SBCL on Linux is the recommended platform.
To install d2clone-kit, clone the repository to your Quicklisp's
local-projects
directory (assuming you have
Quicklisp installed):
$ git clone https://gitlab.com/lockie/d2clone-kit \
~/quicklisp/local-projects/d2clone-kit
$ sbcl --quit --eval \
"(progn (ql:register-local-projects) (ql:quickload :d2clone-kit))"
- action - abstraction of a multi-frame action performed by an entity. Unless stated otherwise, action is represented with its global index.
- isometric coordinates - coordinates in isometric projection.
- orthogonal coordinates - floating point in-game world coordinates. One unit of length corresponds to one map tile width, typically 64 pixels.
- prefab - system-specific object loaded from file and used as a template to create new instances of system's component.
- screen coordinates - integer screen pixel coordinates.
- viewport coordinates - screen pixel coordinates relative to the current camera position.
See ROADMAP.
d2clone-kit is licensed under the GNU GPL license version 3. See LICENSE.
Diablo® II - Copyright © 2000 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
d2clone-kit and any of its maintainers are in no way associated with or endorsed by Blizzard Entertainment®.