The original repo never had the meta files for the Unity project so I started working through the process of reconciling the broken project references.
This repo is a work in progress.
As it stands I have the scene mostly working again, but there are some references I have not yet determined. The Unity projects have been updated to Unity 2017.1.0f3 which is still available on Unity's site.
The following are references that are still known to be broken
- f445281fde84b4e51b2b78b161c9f109 (21200000 (212 - SpriteRenderer) - OpenPool\Assets\OpenPool\Resources\Prefabs\OpenPoolManager.prefab)
- 277cde6ef24dd482da4f36fa24753b41 (3300002 (33 - MeshFilter) - OpenPool\Assets\OpenPool\Resources\Prefabs\EditorOnly.prefab)
- 8d1f65edff2cb46fc9293fd7791acca3 (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Models\Charactor\Materials\eye02_type1.mat)
- 2a434c44363dc49eabcd55ec6b28744a (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Models\Fish\Materials\fish_TATSU_mat.mat)
- baf6db83d83f140f580ae5b3e31b506f (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Models\Fish\Materials\fish_HAGI_mat_1.mat)
- bb45751d9f5d44936a803e0cf290dc2c (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Models\Fish\Materials\fish_FUE_YAKKO_mat_1.mat)
- 6b007e6196a784b2ab064dfacab68669 (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Models\Fish\Materials\eye02_type1.mat)
- 7dd50fe95eeec4528b00f0b4a61b1504 (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Models\Fish\Materials\eye01_type1.mat)
- 32768f07be2bf4a3480af3c23977e32a (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Models\Fish\Materials\eye01_mat.mat)
- 8cc391d4db3014c53a972ce126d3e2bb (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Models\Fish\Materials\eye01_mat.mat)
- 6c223460028bc4d198e79cf4d4fb2ce3 (11400000 (114 - MonoBehaviour) - OpenPool\Assets_SeaSaw\Prefabs\Effects\PocketAnimaion 5.prefab)
- a9aaa3f5f2d574f228e4a21aa38b61e4 (1165458117 (114 - MonoBehaviour) - OpenPool\Assets_SeaSaw\Scenes\FishPreview.unity)
- b3728d1488b02490cbd196c7941bf1f8 (1165458117 (114 - MonoBehaviour) - OpenPool\Assets_SeaSaw\Scenes\FishPreview.unity)
- 017ca72b9e8a749058d13ebd527e98fa (1165458117 (114 - MonoBehaviour) - OpenPool\Assets_SeaSaw\Scenes\FishPreview.unity)
- ce0cb2621f6d84e21a87414e471a3cce (1165458117 (114 - MonoBehaviour) - OpenPool\Assets_SeaSaw\Scenes\FishPreview.unity)
- 6f1418cffd12146f2a83be795f6fa5a7 (1165458117 (114 - MonoBehaviour) - OpenPool\Assets_SeaSaw\Scenes\FishPreview.unity)
- c182fa94a5a0a4c02870641efcd38cd5 (1165458117 (114 - MonoBehaviour) - OpenPool\Assets_SeaSaw\Scenes\FishPreview.unity)
- cd5b323dcc592457790ff18b528f5e67 (1165458117 (114 - MonoBehaviour) - OpenPool\Assets_SeaSaw\Scenes\FishPreview.unity)
- c547503fff0e8482ea5793727057041c (1165458117 (114 - MonoBehaviour) - OpenPool\Assets_SeaSaw\Scenes\FishPreview.unity)
- 6f30fa4ba7d324910b9b2e2708c19d88 (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Textures\Effects\PocketIn\PocketMat 5.mat)
- 70ffdeb79938c4535b706a932349809c (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Textures\Effects\PocketIn\PocketMat 4.mat)
- d6f2ceee2b74944a2b5894ef390de0be (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Textures\Effects\PocketIn\PocketMat 3.mat)
- a996ad2fda1974f76be44ba22f65d9ec (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Textures\Effects\PocketIn\PocketMat 2.mat)
- 178c27d6855c049d087656329ce580fb (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Textures\Effects\PocketIn\PocketMat 1.mat)
- 4e36775a0b642430c831e87aa6ee9eaa (2100000 (21 - Material) - OpenPool\Assets_SeaSaw\Textures\Effects\PocketIn\PocketMat 0.mat)
OpenPool core module for kinect 2 & Sample Effect powered by Unity platform
- This is the windows application to converts kinect input to openpool formatted OSC packets for effect programs.
- You need a kinect2 for windows to use this application.
- You need Windows 8+, VS2012+, OpenCV 2.4.9 and SDK for Kinect4Windows v2 to build this application.
- This is the sample effect program created using Unity.
- This does not require Pro version of Unity (Standard version is enough to build).
Each module has its own license. Please check each project directory.