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A Tic-tac-toe like game, but played in a board NxNxN
lucasdemarchi/trissa
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Copyright (C) 2008-2009 - Lucas De Marchi Trissa is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Trissa is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Trissa; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 1. Dependencies ================ You will need the following packages to compile Trissa: * CEGUI - http://www.cegui.org.uk/ The only version tested is 0.6.2. It's possible to work with other versions, but not guaranteed * OIS - http://sourceforge.net/projects/wgois/ Version 1.2 is known to work, although older versions probably work too. * Nvidia CG Toolkit - use your distributions' package * OGRE - http://www.ogre3d.org You will need version 1.7. As of now, it's not released yet, so you will need to compile it yourself from svn. * Boost - http://www.boost.org/ It's advised to have the complete boost package and the best way to accomplish this is using your distribution package. All versions of boost in recent distributions are known to work. If you want to compile from source, you will need: - Filesystem: http://www.boost.org/doc/libs/1_39_0/libs/filesystem/doc/index.htm - Program Options: http://www.boost.org/doc/libs/1_39_0/doc/html/program_options.html - Thread: http://www.boost.org/doc/libs/1_39_0/doc/html/thread.html * Scons - http://www.scons.org/ Versions 1.2 and 1.1 are known to work. Use your distribution's package 1.1 Supported distros --------------------- 1.1.1 Ubuntu CEGUI, OIS, Nvidia CG Toolkit and OGRE are available in PPA. To use it you'll need to add a repository (See available packages in https://launchpad.net/~andrewfenn/+archive/ogredev): $ sudo apt-key adv --recv-keys --keyserver keyserver.ubuntu.com 6FED7057 See https://launchpad.net/+help/soyuz/ppa-sources-list.html on how to add the following PPA repository: * [9.04 - Jaunty] deb http://ppa.launchpad.net/andrewfenn/ogredev/ubuntu jaunty main deb-src http://ppa.launchpad.net/andrewfenn/ogredev/ubuntu jaunty main * [8.10 - Intrepid] deb http://ppa.launchpad.net/andrewfenn/ogredev/ubuntu intrepid main deb-src http://ppa.launchpad.net/andrewfenn/ogredev/ubuntu intrepid main * [8.04 - Hardy] deb http://ppa.launchpad.net/andrewfenn/ogredev/ubuntu hardy main deb-src http://ppa.launchpad.net/andrewfenn/ogredev/ubuntu hardy main Install dependencies: $ sudo apt-get install libois-dev libcegui-dev libogre-dev \ libboost1.37-dev \ scons 1.1.2 Archlinux Packages are available in AUR. The best way to install them is through yaourt (note that other dependencies are installed automatically): $ yaourt -S cegui ogre boost scons 1.1.3 Fedora [CG-toolkit not teste] Fedora 11 provides the following packages: OIS - 1.0 CEGUI - 1.6.2 ogre - 1.6.1 boost - 1.37 scons - 1.2.0 rpmfusion repository: Nvidia CG Toolkit - 2.0.0015 Add rpmfusion repository: $ sudo rpm -Uvh http://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-stable.noarch.rpm http://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-stable.noarch.rpm $ sudo yum update $ sudo yum install ois cegui ogre boost scons cg 1.2 From source --------------- If your distro doesn't have packages for the dependencies listed above (or if they are too old), you can install them from source. Below is a quick and dirty guide to get them working. Refer to their websites for more informations. To compile CEGUI from source do: $ ./configure --sysconfdir=/etc --enable-devil --enable-silly \ --disable-xerces-c --with-default-image-codec=SILLYImageCodec \ --disable-lua $ make # make install To compile OIS from source code, download the latest version and do: $ ./bootstrap $ ./configure $ make # make install To install ogre from source see http://www.ogre3d.org/developers/subversion how to fetch the latest svn version and compile it with (you'll need cmake): $ cmake-gui $ make # make install 2. Compiling Trissa =================== You have a bunch of options to choose when compiling Trissa. The default is to compile with debug enabled. To disable it, pass mode=optimized option. See scons --help for more options: prefix: The install path "prefix" default: /usr/local actual: /usr/local mode: Defines how Trissa will be built (optimized|optimized_thishost|debug) default: debug actual: debug configfile: Path to configuration file ( /path/to/configfile ) default: /etc/trissa.conf actual: /etc/trissa.conf version: Auto-update version options (auto|release|keepold) default: auto actual: auto enable_ui3d: Compile 3D interface (yes|no) default: True actual: True Trissa is in development version. It's not a well self-contained package. prefix and configfile options have no effects yet. Mode options: - debug: compile with debug flag on (you'll see a lot of output in stdout/stderr) and with compiler flags to be able to use gdb to debug it - optimized: it will compile without debugging symbols and with -O3 optimization - optimized_thishost: it will detect optimization flags that your processor supports and pass it to gcc (for example, SSE/MMX/...) 3. Intalling and running ======================== Do not install Trissa. It's not ready yet. Instead, run it inside the build directories. Inside build directory, run ./trissa --help for options.
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A Tic-tac-toe like game, but played in a board NxNxN
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