unity烘焙的lightmap信息记录在了每个场景的LightingData的.asset的资源文件里,却没有提供任何操作这个资源的API,这样就想在runtime的时候加载Lightmap就特别恶心了。对此unity官方技术人员提出了一个解决方案:把烘焙好的信息保存到预制里,在加载预制时再把保存在预制里的光照信息还原到预制里的render里。
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lucky-chief/Unity_Lightmap_Loader
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