Header-only raylib library for loading and drawing Tiled's TMX tilemap documents.
- Portable C99, tested with GCC (Windows and Linux) and MSVC
- Supports external tilesets and object templates
- Supports animations
- Supports ZLIB and GZIP compression for tile layer data
- Supports parallaxed scrolling of layers when a Camera2D is used
- Supports unencoded tile layer data and Base64- and CSV-encoded data
- Supports tile flipping flags and applies correct transforms
- Supports single-image and collection of images tilesets
- Supports drawing of all object types: ellipse, point, polygon, polyline, text, and tile objects
- Supports word wrapping and all alignment options, including horizontal justification, of text objects
- Only the orthogonal orientation is supported; isometric, staggered, and hexagonal are not
- JSON, which can optionally be used by Tiled, is not currently implemented
- ZStandard-compressed layer data decompression is not implemented
- Wangsets are not implemented
- Infinite maps are not supported and are treated as fixed-size
- Object rotations are parsed but currently ignored when drawing
- Tile object alignment (i.e. placement of tiles when used as objects) is parsed but currently ignored when drawing
- Text drawing is limited to raylib's default font although the desired font is available as a string
- Text drawing does not support bold, italics, underline, or strikeout styling
- Concave polygon objects may not be drawn correctly due to drawing with fan triangulation from the centroid
- Image transparency colors are parsed but their use is not implemented
- Repetition of image layers is not implemented
- Nested
<properties>
are not supported; they are merged into a single list of properties
Define the implementation before including raytmx.
#define RAYTMX_IMPLEMENTATION
#include "raytmx.h"
As usual with header-only libraries, the implementation's definition can be limited to just a single file. This will depend on your specific build configuration.
#include <stddef.h> /* NULL */
#include <stdlib.h> /* EXIT_FAILURE, EXIT_SUCCESS */
#include "raylib.h"
#define RAYTMX_IMPLEMENTATION
#include "raytmx.h"
int main(int argc, char **argv) {
/* This map makes use of many TMX features making it useful for demonstrations. It will be adjacent to the */
/* executable once built. */
const char* tmx = "raytmx-example.tmx";
/* Configure the window with a resolution and title. This example will also target 60 frames per second. */
const int screenWidth = 1400, screenHeight = 1400;
const float panSpeed = 150.0f;
InitWindow(screenWidth, screenHeight, "raytmx example");
SetTargetFPS(60);
/* Load the map. If loading fails, NULL will be returned and details will be TraceLog()'d. */
TmxMap* map = LoadTMX(tmx);
if (map == NULL)
return EXIT_FAILURE;
/* Create a camera for efficient panning and zooming. The initial target will be the center of the map. */
Camera2D camera;
camera.zoom = 8.0f;
camera.target.x = (float)(map->width * map->tileWidth) / 2.0f;
camera.target.y = (float)(map->height * map->tileHeight) / 2.0f;
camera.offset.x = (float)screenWidth / 2.0f;
camera.offset.y = (float)screenHeight / 2.0f;
camera.rotation = 0.0f;
while (WindowShouldClose() == false) {
if (IsKeyDown(KEY_RIGHT))
camera.target.x += panSpeed * GetFrameTime();
if (IsKeyDown(KEY_LEFT))
camera.target.x -= panSpeed * GetFrameTime();
if (IsKeyDown(KEY_DOWN))
camera.target.y += panSpeed * GetFrameTime();
if (IsKeyDown(KEY_UP))
camera.target.y -= panSpeed * GetFrameTime();
BeginDrawing();
{
ClearBackground(BLACK);
BeginMode2D(camera);
{
AnimateTMX(map);
DrawTMX(map, &camera, 0, 0, WHITE);
}
EndMode2D();
DrawFPS(10, 10);
}
EndDrawing();
}
UnloadTMX(map);
CloseWindow();
return EXIT_SUCCESS;
}
raytmx depends on hoxml for XML parsing and raylib for its graphical, file system, and time utilities.