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A simple, C99, header only, 0-Clause BSD Licensed, fast fourier transform (FFT).

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meow_fft

My Easy Oresome Wonderfull FFT

By Richard Maxwell

A simple, C99, header only, 0-Clause BSD Licensed, fast fourier transform (FFT).

Example

    #define MEOW_FFT_IMPLEMENTAION
    #include <meow_fft.h>

    #include <malloc.h>

    void main(char** argv, int argv)
    {
        (void) argv;
        (void) argc;

        unsigned          N   = 1024;
        float*            in  = malloc(sizeof(float) * N);
        Meow_FFT_Complex* out = malloc(sizeof(Meow_FFT_Complex) * N);

        // prepare data for "in" array.
        // ...

        size_t workset_bytes = meow_fft_generate_workset_real(N, NULL);
        // Get size for a N point fft working on non-complex (real) data.

        Meow_FFT_Workset_Real* fft_real =
            (Meow_FFT_Workset_Real*) malloc(workset_bytes);

        meow_fft_generate_workset_real(N, fft_real);

        meow_fft_real(fft_real, in, out);
        // out[0].r == out[0  ].r
        // out[0].j == out[N/2].r

        meow_fft_real_i(fft_real, in, out);
        // result is not scaled, need to divide all values by N

        free(fft_real);
        free(out);
        free(in);
    }

Usage

Since this is a single header library, just make a C file with the lines:

    #define MEOW_FFT_IMPLEMENTAION
    #include <meow_fft.h>

There are two sets of functions. Ones dealing with sequential interleaved floating point complex numbers, and ones dealing with sequential floating point real numbers (postfixed with _real).

Forward FFTs are labelled _fft while reverse FFTs are labelled _fft_i.

The function _is_slow can be used to tell if you have a non-optimised radix calculation in your fft (ie the slow DFT is called). This will also increase the memory requirements required by the workset.

All functions are namespaced with meow_ and all Types by Meow_.

Why?

I thought I could write a faster FFT that kiss_fft, since I couldn't use FFTW3 due to its GPL license. LOL, If I knew about the pffft library, I would have just used that instead.

¯\_(ツ)_/¯

Performance

  • This FFT is for people who want a single file FFT implementation without any licensing headaches and are not concerned with having the fastest performance.

  • This FFT is for people wanting to know how a fft is written using a simple-ish implementation

  • It doesn't explicitly use vectorised instructions (SSE, NEON, AVX)

  • It is faster than kiss_fft only due to using a radix-8 kernel

  • It is slower than pffft, muFFT, vDSP, FFTW and other accelerated FFT libraries

  • It is slower than anything on the GPU

  • It has not been tested on a GPU

I found changing compiler flags can make the FFT go faster or slower depending on what you want to do. For example, using gcc with -march=native on my i7 resulted in the > 2048 FFTs going faster, but the < 2048 FFTs going twice as slow. I also got mixed results with -ffast-math. Basically, you need to figure out what FFTs you are going to use, and then benchmark various compiler options for your target platforms in order to get any useful compiler based performance increases.

Reading List

FFT Implementation

I have implemented a non-scaled, float based decimation in time, mixed-radix, out of place, in order result fast fourier tansform with sequentially accessed twiddle factors per stage, with seperate forward and reverse functions. It has custom codelets for radices: 2,3,4,5 and 8, as well as a slow general discrete fourier transform (DFT) for all other prime number radices.

Secondly, I have also a real only FFT that uses symetrical based mixing in order to do a two for one normal FFT using real data.

I wrote my FFT using kiss_fft, and engineeringproductivitytools as a guide, as well as many days and nights going "wtf, I have no idea what I'm doing". I used FFTW's fft codelet compilers to generate my radix-8 codelet, as doing code simplification by hand would have taken me another six months.

All in all it took me one year of part time coding to get this releasable.

Could be faster if

  • I don't reorder the fft, so the result is all jumbled up, and you need a 2nd function to reorder it (like pffft)

  • Write ISPC code in case vectorisation can make it go faster

Benchmarks

Test Platforms

Platform GCC version
Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz 6.3.1
ARMv7 Processor rev 10 (v7l) @ 1.00 GHz 4.8.1
Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz 6.3.0

Build Line

All builds used GCC with -O2 -g. The ARM build use the command line options:

    -march=armv7-a -mthumb-interwork -mfloat-abi=hard -mfpu=neon
    -mtune=cortex-a9

Measurement Procedure

The time taken to do an N point FFT every 32 samples of a 5 second 16 bit mono 44.1Khz buffer (signed 16 bit values) was mesasued. This was then divided by the number of FFT calculations performed to give a value of microseconds per FFT. This was done 5 times and the median value was reported.

Results for meow_fft, kiss_fft, fftw3 and pffft were taken. fftw was not tested on the ARM platform. Some tests for pffftw were skipped due to lack of support for certain values of N. pffft uses SSE/NEON vector CPU instructions.

NOTE FFTW3 results are currently wrong as its using hartly instead of real FFT transform. Updated benchmarks are pending...

Results

Values are microseconds per FFT (1,000,000 microseconds are in one second)

Power of Two values of N

Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz

N meow kiss pffft fftw3
64 0.73 0.58 0.15 0.15
256 2.32 3.49 0.44 1.45
512 4.36 5.09 1.02 3.35
1024 8.89 13.12 2.19 7.29
2048 23.00 24.61 5.27 16.26
4096 42.30 60.04 11.09 35.49
8192 84.72 119.38 39.49 84.72
16384 232.20 290.22 82.47 189.40
32768 411.35 562.56 208.15 417.32

Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz

N meow kiss pffft
64 0.87 1.45 0.29
256 5.52 6.97 1.16
512 10.04 11.93 2.47
1024 19.39 32.95 4.81
2048 53.47 59.19 11.43
4096 99.23 150.40 24.55
8192 196.56 283.24 72.81
16384 523.36 708.37 150.36
32768 975.28 1357.65 337.54

ARMv7 Processor rev 10 (v7l) @ 1.00 GHz

N meow kiss pffft
64 4.94 7.69 3.77
256 25.86 32.26 12.64
512 44.37 54.84 28.22
1024 84.14 146.84 57.45
2048 255.79 280.98 147.82
4096 497.34 758.80 326.23
8192 1025.47 1502.71 847.75
16384 2822.83 3891.50 1831.14
32768 5434.37 9110.81 4220.76

Non Power of Two values of N

Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz

N meow kiss pffft fftw3
100 0.87 0.87 0.58
200 1.74 1.89 1.16
500 5.96 5.82 3.78
1000 10.79 12.10 8.02
1200 13.72 15.18 9.78
5760 77.65 88.97 20.72 56.78
10000 130.74 160.23 119.95

Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz

N meow kiss pffft
100 2.47 2.03
200 4.50 4.36
500 15.27 12.95
1000 28.14 27.26
1200 34.44 36.04
5760 194.78 208.94 47.24
10000 341.90 350.11

ARMv7 Processor rev 10 (v7l) @ 1.00 GHz

N meow kiss pffft
100 11.91 10.45
200 19.47 19.76
500 67.93 58.33
1000 117.51 116.93
1200 156.87 175.98
5760 923.85 1163.04 612.37
10000 1677.87 1985.10

Accuracy

In a perfect world, doing an FFT then an inverse FFT on the same data, then scaling the result by 1/N should result in an identical buffer to the source data. However in real life, floating point errors can accumulate.

The first 32 values of the input data were compaired to a scaled result buffer and then the difference multiplied by 65536 to simulate what the error would be for a 16 bit audio stream using 32 bit floating point FFT maths. The worst error of the first 32 values was recorded for each FFT tested for size N.

FFT Min Max
meow 0.016 0.031
kiss 0.016 0.029
pffft 0.012 0.043
fftw3 0.000 0.000

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