Project IDX LMS is a comprehensive and user-friendly learning management system designed to enhance the teaching and learning experience. Built on the powerful Project IDX platform, our LMS offers a range of features and functionalities to support effective online learning.
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Course Creation and Management:
- Create and manage courses with ease, including adding modules, lessons, and assessments.
- Organize course content into logical units for better navigation and understanding.
- Control access to courses and manage student enrollment.
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User Management:
- Create and manage user accounts for students, instructors, and administrators.
- Assign roles and permissions to different user groups.
- Track user progress and engagement within the LMS.
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Content Delivery:
- Upload and share a variety of content formats, including videos, presentations, documents, and interactive simulations.
- Create and deliver engaging learning experiences that cater to different learning styles.
- Provide students with access to course materials and resources 24/7.
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Assessment and Evaluation:
- Design and administer quizzes, tests, and assignments to assess student learning.
- Provide automated grading and feedback to students.
- Track student performance and progress over time.
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Communication and Collaboration:
- Foster communication and collaboration among students and instructors through discussion forums, chat rooms, and video conferencing.
- Enable peer-to-peer learning and knowledge sharing.
- Create a sense of community within the LMS.
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Reporting and Analytics:
- Generate detailed reports on student progress, course completion rates, and overall LMS usage.
- Analyze data to identify areas for improvement and make informed decisions.
- Provide instructors with insights into student performance and engagement.
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Enhanced Learning Experience:
- Project IDX LMS offers a user-friendly interface and intuitive navigation, making it easy for students and instructors to access and use the platform.
- The LMS supports various learning styles and preferences, ensuring that all learners can engage with the content effectively.
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Improved Efficiency and Productivity:
- Streamline administrative tasks and reduce manual workload with Project IDX LMS.
- Automate processes such as grading, tracking student progress, and generating reports.
- Free up time for instructors to focus on teaching and student support.
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Scalability and Flexibility:
- Showcase for
material
,cupertino
, and other widgets - Adaptive layout for mobile and desktop
- State restoration support
- Settings to text scaling, text direction, locale, theme, and more...
- Demo for
animations
- Foldable support and demo for
dual_screen
- Deferred loading
- CI/CD
- ...and much more!
Flutter Gallery has been built to support multiple platforms. These include:
- Android (Google Play Store, .apk)
- iOS (locally)
- web (gallery.flutter.dev)
- macOS (.zip)
- Linux (.tar.gz)
- Windows (.zip)
One can run the gallery locally for any of these platforms. For desktop platforms, please see the Flutter docs for the latest requirements.
cd gallery/
flutter pub get
flutter run
Troubleshooting
The Flutter Gallery targets Flutter's master
channel. As such, it can take advantage
of new SDK features that haven't landed in the stable channel.
If you'd like to run the Flutter Gallery, you may have to switch to the master
channel
first:
flutter channel master
flutter upgrade
When you're done, use this command to return to the safety of the stable
channel:
flutter channel stable
flutter upgrade
Generating localizations
If this is the first time building the Flutter Gallery, the localized
code will not be present in the project directory. However, after running
the application for the first time, a synthetic package will be generated
containing the app's localizations through importing
package:flutter_gen/gen_l10n/
.
flutter pub get
flutter pub run grinder l10n
See separate README for more details.
Generating highlighted code segments
flutter pub get
flutter pub run grinder update-code-segments
See separate README for more details.
Including a new splash animation
-
Convert your animation to a
.gif
file. Ideally, use a background color of0xFF030303
to ensure the animation blends into the background of the app. -
Add your new
.gif
file to the assets directory underassets/splash_effects
. Ensure the name follows the formatsplash_effect_$num.gif
. The number should be the next number after the current largest number in the repository. -
Update the map
_effectDurations
in splash.dart to include the number of the new.gif
as well as its estimated duration. The duration is used to determine how long to display the splash animation at launch.
for flutter-hackers members
The process is largely automated and easy to set in motion.
First things first, bump the pubspec.yaml
version number. This can be in a PR making a change or a separate PR.
Use semantic versioning to determine
which part to increment. The version number after the +
should also be incremented. For example 1.2.3+010203
with a patch should become 1.2.4+010204
.
Then, use the following workflows. It is strongly recommended to use the staging/beta environments when available, before deploying to production.
- Deploy to Play Store: Uses Fastlane to create a beta (freely available on the Play Store), promote an existing beta to production, or publish straight to production (Play Store).
Note Once an .aab is released with a particular version number, it can't be replaced. The version number must be incremented again.
- Deploy to web: Deploys a web build to the Firebase-hosted staging or production site.
- Draft GitHub release: Drafts a GitHub release, including automatically generated release notes and packaged builds for Android, macOS, Linux, and Windows.
Note The release draft is private until published. Upon being published, the specified version tag will be created.
For posterity, information about doing these things locally is available at go/flutter-gallery-manual-deployment.
The gallery has its own set of unit, golden, and integration tests.
In addition, Flutter itself uses the gallery in tests. To enable breaking changes, the gallery version is pinned in two places: