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[VISUAL] The projected texture/env_global_light's farZ is overriding the world's farZ #307

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HoneyfrostStudio opened this issue Jun 24, 2024 · 0 comments
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Describe the bug

A clear and concise description of what the bug is.

When you use an env_projected_texture entity, and/or an env_global_light entity, and set a low farZ value, the rendering distance of the entire world will be impacted. If you set a higher value to farZ, you can reduce the problem, but it would be nice if these entities didn't override the world's farZ value by default.

Steps to reproduce

Steps to reproduce the behavior:

  1. Place an env_projected_texture entity and/or an env_global_light
  2. Set a rather low value for the farZ for these entities
  3. Observe

Expected behavior

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I'm expecting these entities not to override the world's farZ.

Media

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https://cdn.discordapp.com/attachments/731537065895788659/1252383350275047564/2024-06-18_00-05-41.mp4?ex=667a9622&is=667944a2&hm=e3da320c91a13fee219b09dafc69b9a074341095b10f8564b93e12aa02e03de0&

@HoneyfrostStudio HoneyfrostStudio added the Bug Something isn't working label Jun 24, 2024
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