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A clear and concise description of what the bug is.
When you use an env_projected_texture entity, and/or an env_global_light entity, and set a low farZ value, the rendering distance of the entire world will be impacted. If you set a higher value to farZ, you can reduce the problem, but it would be nice if these entities didn't override the world's farZ value by default.
Steps to reproduce
Steps to reproduce the behavior:
Place an env_projected_texture entity and/or an env_global_light
Set a rather low value for the farZ for these entities
Observe
Expected behavior
A clear and concise description of what you expected to happen.
I'm expecting these entities not to override the world's farZ.
Media
Any related screenshots, videos, etc. which show the bug.
Describe the bug
A clear and concise description of what the bug is.
When you use an env_projected_texture entity, and/or an env_global_light entity, and set a low farZ value, the rendering distance of the entire world will be impacted. If you set a higher value to farZ, you can reduce the problem, but it would be nice if these entities didn't override the world's farZ value by default.
Steps to reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
I'm expecting these entities not to override the world's farZ.
Media
Any related screenshots, videos, etc. which show the bug.
https://cdn.discordapp.com/attachments/731537065895788659/1252383350275047564/2024-06-18_00-05-41.mp4?ex=667a9622&is=667944a2&hm=e3da320c91a13fee219b09dafc69b9a074341095b10f8564b93e12aa02e03de0&
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