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We are able to regenerate the error after we tracked down that data created from EarcutLibrary.Flatten() till the crash happened.
we applied a temporary fix for it inside EliminateHoles() method by checking if outerNode!=null inside the process holes from left to right Loop , we tested and it seems working fine with no more issue. hope that may help u to figure it out.
The text was updated successfully, but these errors were encountered:
OmarVector
changed the title
Possible Null Value at outerNode.next in EliminateHoles in extreme rare condition
[BUG] Possible Null Value at outerNode.next in EliminateHoles in extreme rare condition
Aug 24, 2017
OmarVector
changed the title
[BUG] Possible Null Value at outerNode.next in EliminateHoles in extreme rare condition
[BUG] Possible Null Value at outerNode in EliminateHoles in extreme rare condition
Aug 24, 2017
We are able to regenerate the error after we tracked down that data created from EarcutLibrary.Flatten() till the crash happened.
we applied a temporary fix for it inside EliminateHoles() method by checking if outerNode!=null inside the process holes from left to right Loop , we tested and it seems working fine with no more issue. hope that may help u to figure it out.
You can Regenerate the issue using this script inside unity
https://gist.github.com/OmarVector/343e15395b530b5d69adcfb07d327ae7
The text was updated successfully, but these errors were encountered: