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Remove unused struct code (#9358)
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* remove unused struct setters

* remove unused struct classes with direct getters

* clarify struct generation code
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mourner authored Mar 5, 2020
1 parent 06fff15 commit 0b40ce4
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Showing 2 changed files with 13 additions and 107 deletions.
99 changes: 0 additions & 99 deletions src/data/array_types.js
Original file line number Diff line number Diff line change
Expand Up @@ -824,27 +824,16 @@ class CollisionBoxStruct extends Struct {
signedDistanceFromAnchor: number;
anchorPoint: Point;
get anchorPointX() { return this._structArray.int16[this._pos2 + 0]; }
set anchorPointX(x: number) { this._structArray.int16[this._pos2 + 0] = x; }
get anchorPointY() { return this._structArray.int16[this._pos2 + 1]; }
set anchorPointY(x: number) { this._structArray.int16[this._pos2 + 1] = x; }
get x1() { return this._structArray.int16[this._pos2 + 2]; }
set x1(x: number) { this._structArray.int16[this._pos2 + 2] = x; }
get y1() { return this._structArray.int16[this._pos2 + 3]; }
set y1(x: number) { this._structArray.int16[this._pos2 + 3] = x; }
get x2() { return this._structArray.int16[this._pos2 + 4]; }
set x2(x: number) { this._structArray.int16[this._pos2 + 4] = x; }
get y2() { return this._structArray.int16[this._pos2 + 5]; }
set y2(x: number) { this._structArray.int16[this._pos2 + 5] = x; }
get featureIndex() { return this._structArray.uint32[this._pos4 + 3]; }
set featureIndex(x: number) { this._structArray.uint32[this._pos4 + 3] = x; }
get sourceLayerIndex() { return this._structArray.uint16[this._pos2 + 8]; }
set sourceLayerIndex(x: number) { this._structArray.uint16[this._pos2 + 8] = x; }
get bucketIndex() { return this._structArray.uint16[this._pos2 + 9]; }
set bucketIndex(x: number) { this._structArray.uint16[this._pos2 + 9] = x; }
get radius() { return this._structArray.int16[this._pos2 + 10]; }
set radius(x: number) { this._structArray.int16[this._pos2 + 10] = x; }
get signedDistanceFromAnchor() { return this._structArray.int16[this._pos2 + 11]; }
set signedDistanceFromAnchor(x: number) { this._structArray.int16[this._pos2 + 11] = x; }
get anchorPoint() { return new Point(this.anchorPointX, this.anchorPointY); }
}

Expand Down Expand Up @@ -889,39 +878,25 @@ class PlacedSymbolStruct extends Struct {
crossTileID: number;
associatedIconIndex: number;
get anchorX() { return this._structArray.int16[this._pos2 + 0]; }
set anchorX(x: number) { this._structArray.int16[this._pos2 + 0] = x; }
get anchorY() { return this._structArray.int16[this._pos2 + 1]; }
set anchorY(x: number) { this._structArray.int16[this._pos2 + 1] = x; }
get glyphStartIndex() { return this._structArray.uint16[this._pos2 + 2]; }
set glyphStartIndex(x: number) { this._structArray.uint16[this._pos2 + 2] = x; }
get numGlyphs() { return this._structArray.uint16[this._pos2 + 3]; }
set numGlyphs(x: number) { this._structArray.uint16[this._pos2 + 3] = x; }
get vertexStartIndex() { return this._structArray.uint32[this._pos4 + 2]; }
set vertexStartIndex(x: number) { this._structArray.uint32[this._pos4 + 2] = x; }
get lineStartIndex() { return this._structArray.uint32[this._pos4 + 3]; }
set lineStartIndex(x: number) { this._structArray.uint32[this._pos4 + 3] = x; }
get lineLength() { return this._structArray.uint32[this._pos4 + 4]; }
set lineLength(x: number) { this._structArray.uint32[this._pos4 + 4] = x; }
get segment() { return this._structArray.uint16[this._pos2 + 10]; }
set segment(x: number) { this._structArray.uint16[this._pos2 + 10] = x; }
get lowerSize() { return this._structArray.uint16[this._pos2 + 11]; }
set lowerSize(x: number) { this._structArray.uint16[this._pos2 + 11] = x; }
get upperSize() { return this._structArray.uint16[this._pos2 + 12]; }
set upperSize(x: number) { this._structArray.uint16[this._pos2 + 12] = x; }
get lineOffsetX() { return this._structArray.float32[this._pos4 + 7]; }
set lineOffsetX(x: number) { this._structArray.float32[this._pos4 + 7] = x; }
get lineOffsetY() { return this._structArray.float32[this._pos4 + 8]; }
set lineOffsetY(x: number) { this._structArray.float32[this._pos4 + 8] = x; }
get writingMode() { return this._structArray.uint8[this._pos1 + 36]; }
set writingMode(x: number) { this._structArray.uint8[this._pos1 + 36] = x; }
get placedOrientation() { return this._structArray.uint8[this._pos1 + 37]; }
set placedOrientation(x: number) { this._structArray.uint8[this._pos1 + 37] = x; }
get hidden() { return this._structArray.uint8[this._pos1 + 38]; }
set hidden(x: number) { this._structArray.uint8[this._pos1 + 38] = x; }
get crossTileID() { return this._structArray.uint32[this._pos4 + 10]; }
set crossTileID(x: number) { this._structArray.uint32[this._pos4 + 10] = x; }
get associatedIconIndex() { return this._structArray.int16[this._pos2 + 22]; }
set associatedIconIndex(x: number) { this._structArray.int16[this._pos2 + 22] = x; }
}

PlacedSymbolStruct.prototype.size = 48;
Expand Down Expand Up @@ -974,57 +949,32 @@ class SymbolInstanceStruct extends Struct {
textOffset0: number;
textOffset1: number;
get anchorX() { return this._structArray.int16[this._pos2 + 0]; }
set anchorX(x: number) { this._structArray.int16[this._pos2 + 0] = x; }
get anchorY() { return this._structArray.int16[this._pos2 + 1]; }
set anchorY(x: number) { this._structArray.int16[this._pos2 + 1] = x; }
get rightJustifiedTextSymbolIndex() { return this._structArray.int16[this._pos2 + 2]; }
set rightJustifiedTextSymbolIndex(x: number) { this._structArray.int16[this._pos2 + 2] = x; }
get centerJustifiedTextSymbolIndex() { return this._structArray.int16[this._pos2 + 3]; }
set centerJustifiedTextSymbolIndex(x: number) { this._structArray.int16[this._pos2 + 3] = x; }
get leftJustifiedTextSymbolIndex() { return this._structArray.int16[this._pos2 + 4]; }
set leftJustifiedTextSymbolIndex(x: number) { this._structArray.int16[this._pos2 + 4] = x; }
get verticalPlacedTextSymbolIndex() { return this._structArray.int16[this._pos2 + 5]; }
set verticalPlacedTextSymbolIndex(x: number) { this._structArray.int16[this._pos2 + 5] = x; }
get placedIconSymbolIndex() { return this._structArray.int16[this._pos2 + 6]; }
set placedIconSymbolIndex(x: number) { this._structArray.int16[this._pos2 + 6] = x; }
get verticalPlacedIconSymbolIndex() { return this._structArray.int16[this._pos2 + 7]; }
set verticalPlacedIconSymbolIndex(x: number) { this._structArray.int16[this._pos2 + 7] = x; }
get key() { return this._structArray.uint16[this._pos2 + 8]; }
set key(x: number) { this._structArray.uint16[this._pos2 + 8] = x; }
get textBoxStartIndex() { return this._structArray.uint16[this._pos2 + 9]; }
set textBoxStartIndex(x: number) { this._structArray.uint16[this._pos2 + 9] = x; }
get textBoxEndIndex() { return this._structArray.uint16[this._pos2 + 10]; }
set textBoxEndIndex(x: number) { this._structArray.uint16[this._pos2 + 10] = x; }
get verticalTextBoxStartIndex() { return this._structArray.uint16[this._pos2 + 11]; }
set verticalTextBoxStartIndex(x: number) { this._structArray.uint16[this._pos2 + 11] = x; }
get verticalTextBoxEndIndex() { return this._structArray.uint16[this._pos2 + 12]; }
set verticalTextBoxEndIndex(x: number) { this._structArray.uint16[this._pos2 + 12] = x; }
get iconBoxStartIndex() { return this._structArray.uint16[this._pos2 + 13]; }
set iconBoxStartIndex(x: number) { this._structArray.uint16[this._pos2 + 13] = x; }
get iconBoxEndIndex() { return this._structArray.uint16[this._pos2 + 14]; }
set iconBoxEndIndex(x: number) { this._structArray.uint16[this._pos2 + 14] = x; }
get verticalIconBoxStartIndex() { return this._structArray.uint16[this._pos2 + 15]; }
set verticalIconBoxStartIndex(x: number) { this._structArray.uint16[this._pos2 + 15] = x; }
get verticalIconBoxEndIndex() { return this._structArray.uint16[this._pos2 + 16]; }
set verticalIconBoxEndIndex(x: number) { this._structArray.uint16[this._pos2 + 16] = x; }
get featureIndex() { return this._structArray.uint16[this._pos2 + 17]; }
set featureIndex(x: number) { this._structArray.uint16[this._pos2 + 17] = x; }
get numHorizontalGlyphVertices() { return this._structArray.uint16[this._pos2 + 18]; }
set numHorizontalGlyphVertices(x: number) { this._structArray.uint16[this._pos2 + 18] = x; }
get numVerticalGlyphVertices() { return this._structArray.uint16[this._pos2 + 19]; }
set numVerticalGlyphVertices(x: number) { this._structArray.uint16[this._pos2 + 19] = x; }
get numIconVertices() { return this._structArray.uint16[this._pos2 + 20]; }
set numIconVertices(x: number) { this._structArray.uint16[this._pos2 + 20] = x; }
get numVerticalIconVertices() { return this._structArray.uint16[this._pos2 + 21]; }
set numVerticalIconVertices(x: number) { this._structArray.uint16[this._pos2 + 21] = x; }
get crossTileID() { return this._structArray.uint32[this._pos4 + 11]; }
set crossTileID(x: number) { this._structArray.uint32[this._pos4 + 11] = x; }
get textBoxScale() { return this._structArray.float32[this._pos4 + 12]; }
set textBoxScale(x: number) { this._structArray.float32[this._pos4 + 12] = x; }
get textOffset0() { return this._structArray.float32[this._pos4 + 13]; }
set textOffset0(x: number) { this._structArray.float32[this._pos4 + 13] = x; }
get textOffset1() { return this._structArray.float32[this._pos4 + 14]; }
set textOffset1(x: number) { this._structArray.float32[this._pos4 + 14] = x; }
}

SymbolInstanceStruct.prototype.size = 60;
Expand All @@ -1048,68 +998,22 @@ export class SymbolInstanceArray extends StructArrayLayout8i14ui1ul3f60 {

register('SymbolInstanceArray', SymbolInstanceArray);

class GlyphOffsetStruct extends Struct {
_structArray: GlyphOffsetArray;
offsetX: number;
get offsetX() { return this._structArray.float32[this._pos4 + 0]; }
set offsetX(x: number) { this._structArray.float32[this._pos4 + 0] = x; }
}

GlyphOffsetStruct.prototype.size = 4;

export type GlyphOffset = GlyphOffsetStruct;

/**
* @private
*/
export class GlyphOffsetArray extends StructArrayLayout1f4 {
getoffsetX(index: number) { return this.float32[index * 1 + 0]; }
/**
* Return the GlyphOffsetStruct at the given location in the array.
* @param {number} index The index of the element.
* @private
*/
get(index: number): GlyphOffsetStruct {
assert(!this.isTransferred);
return new GlyphOffsetStruct(this, index);
}
}

register('GlyphOffsetArray', GlyphOffsetArray);

class SymbolLineVertexStruct extends Struct {
_structArray: SymbolLineVertexArray;
x: number;
y: number;
tileUnitDistanceFromAnchor: number;
get x() { return this._structArray.int16[this._pos2 + 0]; }
set x(x: number) { this._structArray.int16[this._pos2 + 0] = x; }
get y() { return this._structArray.int16[this._pos2 + 1]; }
set y(x: number) { this._structArray.int16[this._pos2 + 1] = x; }
get tileUnitDistanceFromAnchor() { return this._structArray.int16[this._pos2 + 2]; }
set tileUnitDistanceFromAnchor(x: number) { this._structArray.int16[this._pos2 + 2] = x; }
}

SymbolLineVertexStruct.prototype.size = 6;

export type SymbolLineVertex = SymbolLineVertexStruct;

/**
* @private
*/
export class SymbolLineVertexArray extends StructArrayLayout3i6 {
getx(index: number) { return this.int16[index * 3 + 0]; }
gety(index: number) { return this.int16[index * 3 + 1]; }
gettileUnitDistanceFromAnchor(index: number) { return this.int16[index * 3 + 2]; }
/**
* Return the SymbolLineVertexStruct at the given location in the array.
* @param {number} index The index of the element.
* @private
*/
get(index: number): SymbolLineVertexStruct {
assert(!this.isTransferred);
return new SymbolLineVertexStruct(this, index);
}
}

register('SymbolLineVertexArray', SymbolLineVertexArray);
Expand All @@ -1120,11 +1024,8 @@ class FeatureIndexStruct extends Struct {
sourceLayerIndex: number;
bucketIndex: number;
get featureIndex() { return this._structArray.uint32[this._pos4 + 0]; }
set featureIndex(x: number) { this._structArray.uint32[this._pos4 + 0] = x; }
get sourceLayerIndex() { return this._structArray.uint16[this._pos2 + 2]; }
set sourceLayerIndex(x: number) { this._structArray.uint16[this._pos2 + 2] = x; }
get bucketIndex() { return this._structArray.uint16[this._pos2 + 3]; }
set bucketIndex(x: number) { this._structArray.uint16[this._pos2 + 3] = x; }
}

FeatureIndexStruct.prototype.size = 8;
Expand Down
21 changes: 13 additions & 8 deletions src/util/struct_array.js.ejs
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,10 @@ for (const member of members) {
}
}
if (includeStructAccessors) {
// exceptions for which we generate accessors on the array rather than a separate struct for performance
const useComponentGetters = StructArrayClass === 'GlyphOffsetArray' || StructArrayClass === 'SymbolLineVertexArray';
if (includeStructAccessors && !useComponentGetters) {
-%>
class <%=StructTypeClass%> extends Struct {
_structArray: <%=StructArrayClass%>;
Expand All @@ -46,9 +49,14 @@ for (const {name, member, component} of components) {
const componentAccess = `this._structArray.${member.view}[${index}]`;
-%>
get <%=name%>() { return <%=componentAccess%>; }
<%
// generate setters for properties that are updated during runtime symbol placement; others are read-only
if (name === 'crossTileID' || name === 'placedOrientation' || name === 'hidden') {
-%>
set <%=name%>(x: number) { <%=componentAccess%> = x; }
<%
}
}
// Special case used for the CollisionBoxArray type
if (hasAnchorPoint) {
-%>
Expand All @@ -61,17 +69,16 @@ if (hasAnchorPoint) {
<%=StructTypeClass%>.prototype.size = <%=size%>;
export type <%=StructTypeClass.replace('Struct', '')%> = <%=StructTypeClass%>;
<%
} // end 'if (includeStructAccessors)'
-%>

/**
* @private
*/
export class <%=StructArrayClass%> extends <%=StructArrayLayoutClass%> {
<%
if (StructArrayClass === 'GlyphOffsetArray' || StructArrayClass === 'SymbolLineVertexArray') {
// component getters
if (useComponentGetters) {
for (const member of members) {
for (let c = 0; c < member.components; c++) {
if (!includeStructAccessors) continue;
Expand All @@ -86,14 +93,12 @@ if (StructArrayClass === 'GlyphOffsetArray' || StructArrayClass === 'SymbolLineV
<%
}
}
}
// get(i)
if (includeStructAccessors) {
} else if (includeStructAccessors) { // get(i)
-%>
/**
* Return the <%=StructTypeClass%> at the given location in the array.
* @param {number} index The index of the element.
* @private
*/
get(index: number): <%=StructTypeClass%> {
assert(!this.isTransferred);
Expand Down

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