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Copy canvas data into intermediary ImageData buffer
Certain GPUs don't render HTMLCanvasElements with TexImage2D/TexSubImage2D correctly. This mitigates that by copying canvas data into an intermediary ImageData buffer.
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Lauren Budorick
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Aug 29, 2017
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters