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move setVertexAttribPointers to Buffer
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since it no longer needs access to anything in Bucket

Set attribute pointers using info from the array type.
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ansis authored and Lucas Wojciechowski committed Apr 12, 2016
1 parent 555bfda commit b35ddd0
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Showing 7 changed files with 66 additions and 78 deletions.
86 changes: 18 additions & 68 deletions js/data/bucket.js
Original file line number Diff line number Diff line change
Expand Up @@ -150,7 +150,7 @@ Bucket.prototype.createArrays = function() {
var vertexBufferName = this.getBufferName(programName, 'vertex');

var VertexArrayType = new StructArrayType({
members: this.attributes[programName].coreAttributes,
members: this.attributes[programName].layoutAttributes,
alignment: Buffer.VERTEX_ATTRIBUTE_ALIGNMENT
});

Expand Down Expand Up @@ -201,80 +201,28 @@ Bucket.prototype.trimArrays = function() {
}
};

/**
* @enum {string} AttributeType
* @private
* @readonly
*/
var AttributeType = {
Int8: 'BYTE',
Uint8: 'UNSIGNED_BYTE',
Int16: 'SHORT',
Uint16: 'UNSIGNED_SHORT'
};

/**
* Set the attribute pointers in a WebGL context
* @private
* @param gl The WebGL context
* @param program The active WebGL program
* @param {number} offset The offset of the attribute data in the currently bound GL buffer.
* @param {Array} arguments to be passed to disabled attribute value functions
*/
Bucket.prototype.setAttribPointers = function(programName, gl, program, offset, layer, globalProperties, bindPaint) {
var attribute;

if (bindPaint) {
// Set disabled attributes
var disabledAttributes = this.attributes[programName].paintAttributes[layer.id].disabled;
for (var i = 0; i < disabledAttributes.length; i++) {
attribute = disabledAttributes[i];
var attributeId = program[attribute.name];
gl['uniform' + attribute.components + 'fv'](attributeId, attribute.getValue(layer, globalProperties));
}
}

// Set enabled attributes
var enabledAttributes = bindPaint ?
this.attributes[programName].paintAttributes[layer.id].enabled :
this.attributes[programName].coreAttributes;

var vertexBuffer = bindPaint ?
this.buffers[this.getBufferName(layer.id, programName)] :
this.buffers[this.getBufferName(programName, 'vertex')];

if (bindPaint) {
// TODO remove
var bytesPerElement = this.buffers[this.getBufferName(programName, 'vertex')].itemSize;
offset = offset / bytesPerElement * vertexBuffer.itemSize;
}

for (var j = 0; j < enabledAttributes.length; j++) {
attribute = enabledAttributes[j];
if (!getMember(attribute.name)) continue;

gl.vertexAttribPointer(
program[attribute.name],
attribute.components,
gl[AttributeType[attribute.type]],
false,
vertexBuffer.arrayType.bytesPerElement,
offset + getMember(attribute.name).offset
);
}
Bucket.prototype.setAttribPointers = function(programName, gl, program, offset) {
var vertexBuffer = this.buffers[this.getBufferName(programName, 'vertex')];
vertexBuffer.setVertexAttribPointers(gl, program, offset / vertexBuffer.itemSize);
};

function getMember(memberName) {
var members = vertexBuffer.arrayType.members;
for (var k = 0; k < members.length; k++) {
var member = members[k];
if (member.name === memberName) {
return member;
}
}
Bucket.prototype.setUniforms = function(gl, programName, program, layer, globalProperties) {
var disabledAttributes = this.attributes[programName].paintAttributes[layer.id].disabled;
for (var i = 0; i < disabledAttributes.length; i++) {
var attribute = disabledAttributes[i];
var attributeId = program[attribute.name];
gl['uniform' + attribute.components + 'fv'](attributeId, attribute.getValue(layer, globalProperties));
}
};

Bucket.prototype.bindBuffers = function(programInterfaceName, gl, options) {
Bucket.prototype.bindLayoutBuffers = function(programInterfaceName, gl, options) {
var programInterface = this.programInterfaces[programInterfaceName];

if (programInterface.vertexBuffer) {
Expand All @@ -293,8 +241,10 @@ Bucket.prototype.bindBuffers = function(programInterfaceName, gl, options) {
}
};

Bucket.prototype.bindPaintBuffer = function(programInterfaceName, gl, layerID) {
this.buffers[this.getBufferName(layerID, programInterfaceName)].bind(gl);
Bucket.prototype.bindPaintBuffer = function(gl, interfaceName, layerID, program, vertexStartIndex) {
var buffer = this.buffers[this.getBufferName(layerID, interfaceName)];
buffer.bind(gl);
buffer.setVertexAttribPointers(gl, program, vertexStartIndex);
};

/**
Expand Down Expand Up @@ -389,7 +339,7 @@ function capitalize(string) {
function createAttributes(bucket) {
var attributes = {};
for (var interfaceName in bucket.programInterfaces) {
var interfaceAttributes = attributes[interfaceName] = { coreAttributes: [], paintAttributes: {} };
var interfaceAttributes = attributes[interfaceName] = { layoutAttributes: [], paintAttributes: {} };
var layerPaintAttributes = interfaceAttributes.paintAttributes;

for (var c = 0; c < bucket.childLayers.length; c++) {
Expand All @@ -402,7 +352,7 @@ function createAttributes(bucket) {
var attribute = interface_.attributes[i];

if (attribute.paintProperty === undefined) {
interfaceAttributes.coreAttributes.push(attribute);
interfaceAttributes.layoutAttributes.push(attribute);
} else {
for (var j = 0; j < bucket.childLayers.length; j++) {
var layer = bucket.childLayers[j];
Expand Down
38 changes: 38 additions & 0 deletions js/data/buffer.js
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
'use strict';

var assert = require('assert');

module.exports = Buffer;

/**
Expand Down Expand Up @@ -41,6 +43,42 @@ Buffer.prototype.bind = function(gl) {
}
};

/**
* @enum {string} AttributeType
* @private
* @readonly
*/
var AttributeType = {
Int8: 'BYTE',
Uint8: 'UNSIGNED_BYTE',
Int16: 'SHORT',
Uint16: 'UNSIGNED_SHORT'
};

/**
* Set the attribute pointers in a WebGL context
* @private
* @param gl The WebGL context
* @param program The active WebGL program
* @param {number} offset The index offset of the attribute data in the currently bound GL buffer.
*/
Buffer.prototype.setVertexAttribPointers = function(gl, program, offset) {
for (var j = 0; j < this.attributes.length; j++) {
var member = this.attributes[j];
var attribIndex = program[member.name];
assert(attribIndex !== undefined, 'array member "' + member.name + '" name does not match shader attribute name');

gl.vertexAttribPointer(
attribIndex,
member.components,
gl[AttributeType[member.type]],
false,
this.arrayType.bytesPerElement,
offset * this.arrayType.bytesPerElement + member.offset
);
}
};

/**
* Destroy the GL buffer bound to the given WebGL context
* @private
Expand Down
8 changes: 4 additions & 4 deletions js/render/draw_circle.js
Original file line number Diff line number Diff line change
Expand Up @@ -42,10 +42,10 @@ function drawCircles(painter, source, layer, coords) {
for (var k = 0; k < elementGroups.length; k++) {
var group = elementGroups[k];
var count = group.elementLength * 3;
bucket.bindBuffers('circle', gl);
bucket.setAttribPointers('circle', gl, program, group.vertexOffset, layer, {zoom: painter.transform.zoom});
bucket.bindPaintBuffer('circle', gl, layer.id);
bucket.setAttribPointers('circle', gl, program, group.vertexOffset, layer, {zoom: painter.transform.zoom}, true);
bucket.bindLayoutBuffers('circle', gl);
bucket.setAttribPointers('circle', gl, program, group.vertexOffset);
bucket.bindPaintBuffer(gl, 'circle', layer.id, program, group.vertexStartIndex);
bucket.setUniforms(gl, 'circle', program, layer, {zoom: painter.transform.zoom});
gl.drawElements(gl.TRIANGLES, count, gl.UNSIGNED_SHORT, group.elementOffset);
}
}
Expand Down
2 changes: 1 addition & 1 deletion js/render/draw_collision_debug.js
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ function drawCollisionDebug(painter, source, layer, coords) {
if (!bucket.buffers) continue;
if (elementGroups[0].vertexLength === 0) continue;

bucket.bindBuffers('collisionBox', gl);
bucket.bindLayoutBuffers('collisionBox', gl);
bucket.setAttribPointers('collisionBox', gl, program, elementGroups[0].vertexOffset, layer);

painter.setPosMatrix(coord.posMatrix);
Expand Down
4 changes: 2 additions & 2 deletions js/render/draw_fill.js
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,7 @@ function drawFill(painter, source, layer, coord) {
var fillProgram = painter.useProgram('fill');
painter.setPosMatrix(translatedPosMatrix);

bucket.bindBuffers('fill', gl);
bucket.bindLayoutBuffers('fill', gl);

for (var i = 0; i < elementGroups.length; i++) {
var group = elementGroups[i];
Expand Down Expand Up @@ -183,7 +183,7 @@ function drawStroke(painter, source, layer, coord) {
if (image) { setPattern(image, opacity, tile, coord, painter, program); }

// Draw all buffers
bucket.bindBuffers('fill', gl, {secondElement: true});
bucket.bindLayoutBuffers('fill', gl, {secondElement: true});

painter.enableTileClippingMask(coord);

Expand Down
2 changes: 1 addition & 1 deletion js/render/draw_line.js
Original file line number Diff line number Diff line change
Expand Up @@ -163,7 +163,7 @@ module.exports = function drawLine(painter, source, layer, coords) {
gl.uniform1f(program.u_ratio, ratio);
}

bucket.bindBuffers('line', gl);
bucket.bindLayoutBuffers('line', gl);

for (var i = 0; i < elementGroups.length; i++) {
var group = elementGroups[i];
Expand Down
4 changes: 2 additions & 2 deletions js/render/draw_symbol.js
Original file line number Diff line number Diff line change
Expand Up @@ -145,7 +145,7 @@ function drawSymbol(painter, layer, posMatrix, tile, bucket, elementGroups, pref

var group, count;

bucket.bindBuffers(programInterfaceName, gl);
bucket.bindLayoutBuffers(programInterfaceName, gl);

if (sdf) {
var sdfPx = 8;
Expand Down Expand Up @@ -179,7 +179,7 @@ function drawSymbol(painter, layer, posMatrix, tile, bucket, elementGroups, pref

for (var i = 0; i < elementGroups.length; i++) {
group = elementGroups[i];
bucket.bindBuffers(programInterfaceName, gl);
bucket.bindLayoutBuffers(programInterfaceName, gl);
bucket.setAttribPointers(programInterfaceName, gl, program, group.vertexOffset, layer);

count = group.elementLength * 3;
Expand Down

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