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WIP - share workers across Map instance with a global worker pool #2917

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58 changes: 33 additions & 25 deletions debug/multiple.html
Original file line number Diff line number Diff line change
Expand Up @@ -8,13 +8,10 @@
<link rel='stylesheet' href='../dist/mapbox-gl.css' />
<style>
body { margin: 0; padding: 0; }
.map { width: 300px; height: 300px; display: block; float: left; margin: 5px; }
.map { width: 150px; height: 150px; display: block; float: left; margin: 5px; }
</style>
</head>

<div class='map' id='map1'></div>
<div class='map' id='map2'></div>

<script src='mapbox-gl.js'></script>
<script src='access-token.js'></script>

Expand All @@ -27,6 +24,10 @@
"url": "mapbox://mapbox.satellite",
"tileSize": 256
},
"street": {
"type": "vector",
"url": "mapbox://mapbox.mapbox-streets-v7",
}
},
"layers": [{
"id": "background",
Expand All @@ -38,28 +39,38 @@
"id": "satellite",
"type": "raster",
"source": "satellite"
}, {
"id": "streets",
"type": "line",
"source": "street",
"source-layer": "road",
"paint": {
"line-color": "#aaff00",
"line-width": 5
}
}]
};

var map1 = new mapboxgl.Map({
container: 'map1',
minZoom: 14,
zoom: 17,
center: [-122.514426, 37.562984],
bearing: -96,
style: style,
hash: false
});
document.addEventListener('DOMContentLoaded', function () {
var count = window.location.hash.substring(1)
for (var i = 0; i < (isNaN(count) ? 2 : count); i++) {
var div = document.createElement('div')
var id = div.id = 'map' + i
div.className = 'map'
document.body.appendChild(div)
var map = new mapboxgl.Map({
container: id,
minZoom: 14,
zoom: 14,
center: [-122.514426, 37.562984],
bearing: -96,
style: style,
hash: false
})

var map2 = new mapboxgl.Map({
container: 'map2',
minZoom: 14,
zoom: 17,
center: [-122.514426, 37.562984],
bearing: -96,
style: style,
hash: false
});
map.on('click', popup.bind(map));
}
})

function popup(e) {
if (e.originalEvent.shiftKey) return;
Expand All @@ -69,9 +80,6 @@
.addTo(this);
}

map1.on('click', popup.bind(map1));
map2.on('click', popup.bind(map2));

</script>

</body>
Expand Down
17 changes: 11 additions & 6 deletions js/source/geojson_source.js
Original file line number Diff line number Diff line change
Expand Up @@ -138,14 +138,19 @@ GeoJSONSource.prototype = util.inherit(Evented, /** @lends GeoJSONSource.prototy
options.data = JSON.stringify(data);
}

// We use a 'worker key' that's tied to the current geojson data for
// this source, so that when we ask the worker for tiles, the request
// goes to the same worker that parsed/prepared the geojson.
var workerKey = options.url || options.data;
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It looks like we reference this workerKey against a map. Will this work of options.data is an object?

var object = {};

object[{foo: true}] = 'foo';
object[{bar: true}] = 'bar';

object[{foo: true}] // => 'bar';
object['[Object object]'] // => 'bar'

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I think the line 138 above ensures that this won't happen -- but now that I'm looking at this again, I do think it's not especially clear; I'll make it clearer.

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Ah! I forgot that we stringified it. LGTM 👍


// target {this.type}.loadData rather than literally geojson.loadData,
// so that other geojson-like source types can easily reuse this
// implementation
this.workerID = this.dispatcher.send(this.type + '.loadData', options, function(err) {
this.dispatcher.send(this.type + '.loadData', options, function(err) {
this._loaded = true;
this.workerKey = workerKey;
callback(err);

}.bind(this));
}.bind(this), workerKey);
},

loadTile: function (tile, callback) {
Expand All @@ -164,7 +169,7 @@ GeoJSONSource.prototype = util.inherit(Evented, /** @lends GeoJSONSource.prototy
showCollisionBoxes: this.map.showCollisionBoxes
};

tile.workerID = this.dispatcher.send('load tile', params, function(err, data) {
this.dispatcher.send('load tile', params, function(err, data) {

tile.unloadVectorData(this.map.painter);

Expand All @@ -184,7 +189,7 @@ GeoJSONSource.prototype = util.inherit(Evented, /** @lends GeoJSONSource.prototy

return callback(null);

}.bind(this), this.workerID);
}.bind(this), this.workerKey);
},

abortTile: function(tile) {
Expand All @@ -193,7 +198,7 @@ GeoJSONSource.prototype = util.inherit(Evented, /** @lends GeoJSONSource.prototy

unloadTile: function(tile) {
tile.unloadVectorData(this.map.painter);
this.dispatcher.send('remove tile', { uid: tile.uid, source: this.id }, function() {}, tile.workerID);
this.dispatcher.send('remove tile', { uid: tile.uid, source: this.id }, function() {}, this.workerKey);
},

serialize: function() {
Expand Down
3 changes: 2 additions & 1 deletion js/source/geojson_worker_source.js
Original file line number Diff line number Diff line change
Expand Up @@ -65,11 +65,12 @@ GeoJSONWorkerSource.prototype = util.inherit(VectorTileWorkerSource, /** @lends
* Defers to {@link GeoJSONWorkerSource#loadGeoJSON} for the fetching/parsing,
* expecting `callback(error, data)` to be called with either an error or a
* parsed GeoJSON object.
* @param {string} mapId A unique identifier for the map instance making this request
* @param {object} params
* @param {string} params.source The id of the source.
* @param {Function} callback
*/
loadData: function (params, callback) {
loadData: function (mapId, params, callback) {
var handleData = function(err, data) {
if (err) return callback(err);
if (typeof data != 'object') {
Expand Down
6 changes: 5 additions & 1 deletion js/source/source_cache.js
Original file line number Diff line number Diff line change
Expand Up @@ -387,7 +387,11 @@ SourceCache.prototype = util.inherit(Evented, {
if (!tile) {
var zoom = coord.z;
var overscaling = zoom > this.maxzoom ? Math.pow(2, zoom - this.maxzoom) : 1;
tile = new Tile(wrapped, this.tileSize * overscaling, this.maxzoom);
// Using [source id][coord id] for the tile's unique id allows it to
// be unique within this map instance while avoiding duplicated
// worker-side parsing across different map instances
var tileUID = this.id + coord.id;
tile = new Tile(tileUID, wrapped, this.tileSize * overscaling, this.maxzoom);
this.loadTile(tile, this._tileLoaded.bind(this, tile));
}

Expand Down
4 changes: 2 additions & 2 deletions js/source/tile.js
Original file line number Diff line number Diff line change
Expand Up @@ -22,9 +22,9 @@ module.exports = Tile;
* @param {number} size
* @private
*/
function Tile(coord, size, sourceMaxZoom) {
function Tile(id, coord, size, sourceMaxZoom) {
this.coord = coord;
this.uid = util.uniqueId();
this.uid = id;
this.uses = 0;
this.tileSize = size;
this.sourceMaxZoom = sourceMaxZoom;
Expand Down
10 changes: 5 additions & 5 deletions js/source/vector_tile_source.js
Original file line number Diff line number Diff line change
Expand Up @@ -58,11 +58,11 @@ VectorTileSource.prototype = util.inherit(Evented, {
showCollisionBoxes: this.map.showCollisionBoxes
};

if (tile.workerID) {
if (tile.state === 'loaded') {
params.rawTileData = tile.rawTileData;
this.dispatcher.send('reload tile', params, done.bind(this), tile.workerID);
this.dispatcher.send('reload tile', params, done.bind(this), tile.uid);
} else {
tile.workerID = this.dispatcher.send('load tile', params, done.bind(this));
this.dispatcher.send('load tile', params, done.bind(this), tile.uid);
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Note the change to Dispatcher (using the new WorkerPool), wherein to send multiple requests to the same worker, dispatcher.send() accepts a 'key' (tile.uid here) and guarantees that two requests sent with the same key go to the same worker.

}

function done(err, data) {
Expand All @@ -85,11 +85,11 @@ VectorTileSource.prototype = util.inherit(Evented, {
},

abortTile: function(tile) {
this.dispatcher.send('abort tile', { uid: tile.uid, source: this.id }, null, tile.workerID);
this.dispatcher.send('abort tile', { uid: tile.uid, source: this.id }, null, tile.uid);
},

unloadTile: function(tile) {
tile.unloadVectorData(this.map.painter);
this.dispatcher.send('remove tile', { uid: tile.uid, source: this.id }, null, tile.workerID);
this.dispatcher.send('remove tile', { uid: tile.uid, source: this.id }, null, tile.uid);
}
});
55 changes: 36 additions & 19 deletions js/source/vector_tile_worker_source.js
Original file line number Diff line number Diff line change
Expand Up @@ -11,15 +11,15 @@ module.exports = VectorTileWorkerSource;
* This class is designed to be easily reused to support custom source types
* for data formats that can be parsed/converted into an in-memory VectorTile
* representation. To do so, create it with
* `new VectorTileWorkerSource(actor, styleLayers, customLoadVectorDataFunction)`.
* `new VectorTileWorkerSource(actor, styles, customLoadVectorDataFunction)`.
*
* @class VectorTileWorkerSource
* @private
* @param {Function} [loadVectorData] Optional method for custom loading of a VectorTile object based on parameters passed from the main-thread Source. See {@link VectorTileWorkerSource#loadTile}. The default implementation simply loads the pbf at `params.url`.
*/
function VectorTileWorkerSource (actor, styleLayers, loadVectorData) {
function VectorTileWorkerSource (actor, styles, loadVectorData) {
this.actor = actor;
this.styleLayers = styleLayers;
this.styles = styles;

if (loadVectorData) { this.loadVectorData = loadVectorData; }

Expand All @@ -31,6 +31,7 @@ VectorTileWorkerSource.prototype = {
/**
* Implements {@link WorkerSource#loadTile}. Delegates to {@link VectorTileWorkerSource#loadVectorData} (which by default expects a `params.url` property) for fetching and producing a VectorTile object.
*
* @param {string} mapId A unique identifier for the map instance making this request
* @param {object} params
* @param {string} params.source The id of the source for which we're loading this tile.
* @param {string} params.uid The UID for this tile.
Expand All @@ -41,55 +42,70 @@ VectorTileWorkerSource.prototype = {
* @param {number} params.pitch
* @param {boolean} params.showCollisionBoxes
*/
loadTile: function(params, callback) {
var source = params.source,
loadTile: function(mapId, params, callback) {
var style = this.styles.getKey(mapId),
source = params.source,
uid = params.uid;

if (!this.loading[source])
this.loading[source] = {};
var loading = this.loading[style + source];

if (!loading)
loading = this.loading[style + source] = {};

if (loading[uid]) {
loading[uid].callbacks.push(callback);
return;
}

var tile = loading[uid] = new WorkerTile(params);
tile.callbacks = [callback];
callback = function (err, data) {
tile.callbacks.forEach(function(cb) { cb(err, data); });
};

var tile = this.loading[source][uid] = new WorkerTile(params);
tile.abort = this.loadVectorData(params, done.bind(this));

function done(err, data) {
delete this.loading[source][uid];
delete loading[uid];

if (err) return callback(err);
if (!data) return callback(null, null);

tile.data = data.tile;
tile.parse(tile.data, this.styleLayers.getLayerFamilies(), this.actor, data.rawTileData, callback);
tile.parse(tile.data, this.styles.getLayerFamilies(mapId), this.actor, data.rawTileData, callback);

this.loaded[source] = this.loaded[source] || {};
this.loaded[source][uid] = tile;
this.loaded[style + source] = this.loaded[style + source] || {};
this.loaded[style + source][uid] = tile;
}
},

/**
* Implements {@link WorkerSource#reloadTile}.
*
* @param {string} mapId A unique identifier for the map instance making this request
* @param {object} params
* @param {string} params.source The id of the source for which we're loading this tile.
* @param {string} params.uid The UID for this tile.
*/
reloadTile: function(params, callback) {
var loaded = this.loaded[params.source],
reloadTile: function(mapId, params, callback) {
var loaded = this.loaded[this.styles.getKey(mapId) + params.source],
uid = params.uid;
if (loaded && loaded[uid]) {
var tile = loaded[uid];
tile.parse(tile.data, this.styleLayers.getLayerFamilies(), this.actor, params.rawTileData, callback);
tile.parse(tile.data, this.styles.getLayerFamilies(mapId), this.actor, params.rawTileData, callback);
}
},

/**
* Implements {@link WorkerSource#abortTile}.
*
* @param {string} mapId A unique identifier for the map instance making this request
* @param {object} params
* @param {string} params.source The id of the source for which we're loading this tile.
* @param {string} params.uid The UID for this tile.
*/
abortTile: function(params) {
var loading = this.loading[params.source],
abortTile: function(mapId, params) {
var loading = this.loading[this.styles.getKey(mapId) + params.source],
uid = params.uid;
if (loading && loading[uid] && loading[uid].abort) {
loading[uid].abort();
Expand All @@ -100,12 +116,13 @@ VectorTileWorkerSource.prototype = {
/**
* Implements {@link WorkerSource#removeTile}.
*
* @param {string} mapId A unique identifier for the map instance making this request
* @param {object} params
* @param {string} params.source The id of the source for which we're loading this tile.
* @param {string} params.uid The UID for this tile.
*/
removeTile: function(params) {
var loaded = this.loaded[params.source],
removeTile: function(mapId, params) {
var loaded = this.loaded[this.styles.getKey(mapId) + params.source],
uid = params.uid;
if (loaded && loaded[uid]) {
delete loaded[uid];
Expand Down
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